The Hobbit: The Desolation of Smaug (2013)

If This is to End in Fire, Then We Will All Burn Together!

The Hobbit: The Desolation of Smaug (2013)Fans of my reviews may remember that last year I was extremely upset by The Hobbit: An Unexpected Journey.  I went into the movie unaware of the fact that Peter Jackson had split one book into three movies, leaving me angered over the fact that nothing had been resolved by the ending of the movie.  Going into today’s movie, I was aware but was perhaps still a bit sore about the perceived deception.  We’ll see how that worked out for this movie as I review The Hobbit: The Desolation of Smaug, based on a novel by J. R. R. Tolkien, adapted for screen by Fran Walsh, Philippa Boyens, and Guillermo del Toro, directed and co-written by Peter Jackson, and starring Martin Freeman, Ian McKellen, Richard Armitage, Benedict Cumberbatch, Evangeline Lilly, Orlando Bloom, Luke Evans, Lee Pace, Stephen Fry, Graham McTavish, Ken Stott, Aiden Turner, Dean O’Gorman, Mark Hadlow, Jed Brophy, Adam Brown, John Callen, Peter Hambleton, William Kircher, James Nesbitt, Stephen Hunter, Manu Bennett, Cate Blanchett, Mikael Persbrandt, and Sylvester McCoy.

We still Hobbitin’, y’all!  Bilbo Baggins (Martin Freeman) accompanies a group of Dwarves lead by Thorin Oakenshield (Richard Armitage) to try to recapture the Arkenstone from the Lonely Mountain where it’s kept by the dragon Smaug.  The Arkenstone will somehow help Thorin become a king again or some shit.  On the way, their time is wasted by a skin-changer named Beorn (Mikael Persbrandt), some elves named Tranduil (Lee Pace), Legolas (Orlando Bloom), and Tauriel (Evangeline Lilly), and some Orcs.  Also, they meet Bard (Luke Evans) when they go to the cleverly named Lake-town, led by Stephen Fry.

If Thorin decided that he wanted to share his kingdom and he wanted to divide the Arkenstone amongst the other Dwarves, do you know how he would cut the Arkenstone?  With an Arken-saw!  I thought of that joke during the movie and, though I have told many of the people that I know read these reviews, I just want it to be available to cause pain throughout the entire internet.  As far as this movie goes, I again found myself angered by my expectations for it, but that anger was tempered with the experiences I gained from the first movie.  When I saw the first Hobbit, I didn’t realize that Jackson had split one book into three movies, leaving me angry.  I expected this movie to have me see Smaug desolated.  Turns out they mean the desolation CAUSED BY Smaug.  Youse is a tricky bitch, Jackson!  But going into the movie knowing the history of anger I had with the series allowed my expectations to compensate for it and I would say that I ultimately enjoyed the movie.  I still felt like there was a lot of wasted time with walking over mountains, stumbling through the woods, and conversations between Dwarves and Elves about the moon, and still don’t feel like there’s anything beyond a financial reason for this to be three movies, but it was still pretty entertaining.  Though he was a small part in the movie, I also appreciated the “skin-changer.”  Well, I guess it’s more accurate to say that I appreciated that they called him a skin-changer.  “Were-bear” would have sounded odd.

The look was good as you’d probably expect it to be, but there were some parts that didn’t feel like they held up as well.  Mainly parts of the white water rafting scene, and mainly just the parts of those scenes that appeared to have been filmed with a GoPro for some reason.  But I liked the scenes with Smaug.  Dragons are awesome.  And those scenes were visually spectacular.  Not just was the dragon awesome, but the constantly spilling gold coins added a level of difficulty to the rendering that I respect.  And Smaug looked scary as hell through most of his scenes, but I have to imagine that there was no way he looked anything but adorable when he was burrowing down into the gold where he was sleeping.  I imagine it looked like a little puppy burrowing into a pile of blankets with his nose.

The action was also pretty good in this movie.  I particularly liked the fat dwarf barrel fight because it was pretty funny and all of the fights involving Legolas and Tauriel because elven fighting is pretty awesome.  It’s like martial arts mixed with Hawkeye from Avengers bow and arrow action.

The cast also did find jobs in this movie.  I thought it was dangerous of this movie to add Luke Evans to the cast, though.  Not because I don’t expect him to be good, but because he is so easily confusable with Orlando Bloom, who was already in this movie.  Thankfully, Evans looks more like Will Turner from Pirates of the Caribbean and Bloom looks more like Legolas in this movie, so it was easy to keep them separated.  But his character didn’t give me any problems.  Other people in relation to his character did.  What the hell kind of logic is it to not pay attention to his ideas because his great great grandfather had a shitty aim?  Thank God no one that I know ever went to the gun range with my ancestors or I’d have even fewer people reading my reviews.

If the Necromancer in this movie had a puppy that needed to go to the bathroom, would it have to use the doggy door of Dol Guldur?  Sorry, that was another terrible joke I thought of that I wanted to punish you with.  The Desolation of Smaug was another good Hobbit movie whose greatest problem is the fact that I don’t feel that they need to be 3 (or possibly even 2) movies.  There is enough wasted time and side stuff that could’ve been cut out, but it still looks great, has some exciting action, and a great cast.  So I’m still going to recommend you watch this movie, but I personally won’t be purchasing a Hobbit movie until they come in one package.  I would’ve given this movie series enough money by then.  The Hobbit: The Desolation of Smaug gets “I merely wanted to gaze upon your magnificence, to see if you were as great as the old tales say” out of “I did not believe them.”

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The Hobbit: An Unexpected Journey (2012)

Every Good Story Deserves to Be Embellished.

The Hobbit: An Unexpected Journey (2012)I had a perplexing amount of trepidation when it came to choosing to see today’s movie.  I don’t really know what it was though.  I had very much enjoyed the other three movies directed by the director of this movie and based on the books by the same author, but seeing that today’s movie was released did nothing to inspire me to see it.  So how did I end up watching it?  Complete dumb coincidence.  I went to the theaters with an intention to make it a double feature and, when I left the first movie and checked the show times for the next movie, it happened to be exactly the time this movie was starting.  That either had to be a sign from the heavens or just some random coincidence.  Well nothing else really struck me as worth waiting around for, so I got my ticket and sat down to watch The Hobbit: An Unexpected Journey, based on a novel by J. R. R. Tolkien, written for the screen by Fran Walsh, Philippa Boyens, Peter Jackson, and Guillermo del Toro, directed by Peter Jackson, and starring Martin Freeman, Ian McKellen, Richard Armitage, Graham McTavish, Ken Stott, Aiden Turner, Dean O’Gorman, Mark Hadlow, Jed Brophy, Adam Brown, John Callen, Peter Hambleton, William Kircher, James Nesbitt, Stephen Hunter, Cate Blanchett, Hugo Weaving, Christopher Lee, Sylvester McCoy, Andy Serkis,  Ian Holm, Benedict Cumberbatch, and Elijah Wood.

The kingdom of Erebor is overrun by the dragon, Smaug, drawn to their kingdom by the gold they’ve amassed, and destroying the town of Dale on the way.  The king’s grandson, Thorin (Richard Armitage), is one of the survivors of the attack.  Later, the wizard Gandalf the Grey (Ian McKellen) brings a party of 13 Dwarves, including Thorin, to the house of an unsuspecting Hobbit named Bilbo Baggins (Martin Freeman) in hopes of getting Bilbo to join their mission to reclaim Erebor.  He refuses at first, but Gandalf appeals to his adventurous side and the group embark on their quest.  Along the way, they encounter Trolls, Orcs, Elves, and tales of a necromancer (Benedict Cumberbatch) in the fortress Dol Guldur.

This movie made me very angry, but I suppose the bulk of it is my own fault.  I probably should’ve found out something about this movie before going in, but I went into it with no more information than I had before I even knew the movie was a possibility.  I had seen the cartoon a long time ago, and I guess I assumed that Peter Jackson was able to fit the entire story into one three hour movie.  The book was only 310 pages, and I figured one minute per page was not necessarily out of the question.  Peter Jackson, on the other hand, apparently felt that it needed to be made into its own trilogy somehow.  The other thing I knew about the original movie was that a big part of the movie was the dragon, Smaug, so I also figured this dragon would be in this movie at all!  When this long ass trudge of a movie was about 20 minutes away from finishing, I was wondering how they were going to complete the Smaug storyline so quickly, not knowing that it was not their intention to finish that story in this movie, or even to involve that story.  It wouldn’t have felt as bad if I felt they filled their movie appropriately, but a lot of it felt like wasted time.   The numerous side missions that they embarked on as they headed to the mountain made me realize why these Lord of the Rings movies are 12 hours a piece.  Also contributing to that is Jackson’s apparent love for scenes of people walking.  That joke from Clerks 2 now has some more ammunition after this movie.

All that being said, there were a pretty good amount of things that were done right in this movie.  It surprises no one to find that this movie is a visual delight.  We’ve seen that out of Jackson at least three times already.  I would say that it occasionally felt recycled as some of the scenes of the Dwarves running over mountaintops looked exactly like similar scenes of the Fellowship of the Ring running over mountaintops in the first three movies.  It’s generally completely epic in scale, but even the smaller details are impressive.  I thought the pale Orc’s prosthetic arm was too scrawny and not intimidating the first time I saw it, but then I realized that it was kind of badass when I realized that it was actually shoved all the way through the stump of his forearm.  And I liked one of the really epic scenes (that also technically had no real story impact at all) where they were going through the mountains and the mountains kind of got up and started punching each other (not a joke).  I liked this because it kind of felt like I was watching a God of War level.  The action (when it happened) was usually very well done.  I especially liked the Dwarves’ escape from Orc Mountain.  The humor of this movie was mostly lost on me, being mostly slapstick or as simple as, “This one Dwarf is fat!  Isn’t that hilarious?!”  They did have a couple of moments that worked really well, though, such as Gandalf’s story about the creation of golf.  I couldn’t blame them too much because this movie felt like it was almost trying to be a children’s movie, but it also felt like it was a little too slow and dark in parts for the younger audience.

The cast does a mostly fine job in this movie.  I really like Martin Freeman, and he was able to bring a good deal of comedy with small mannerisms in his performance.  He also got a few moments of true badassdom near the end of the movie, which I didn’t necessarily expect out of Bilbo.  Ian McKellen is Ian McKellen.  No point even bothering to say that dude is awesome.  I did think he was generally used as a sort of deus ex machina during the movie, disappearing for long stretches of time and popping in at the last minute to save the team when Tolkien may have written himself into a corner.  “We’ll just keep amping this scene up more and more until eventually everyone is at the mercy of a group of Trolls and there’s no hope for salvation.”  “Then what?”  “Uh…Gandalf…?”  “…It’ll do…”  I didn’t take issue with Sylvester McCoy’s performance of Radagast the Brown, but I did generally feel as if all of the time I spent with that character was a waste of my time.  If all parts involving him were dropped out of the movie, no one would notice.  And the movie would be about a half hour shorter.  And he did the shittiest job of leading the Orcs away from the Dwarves.  He brought them on nearly intersecting paths with the fleeing Dwarves like 20 times.  How about this?  If you want to lead a group away from another group, go in the opposite direction.  Try that out next time.  I also appreciated that they had reappearances from every character they could logically fit into the movie.  Elijah Wood is in this for a little bit, Hugo Weaving comes back, Cate Blanchett returns as that overly creepy Elf chick, Christopher Lee pops in for a bit, and Gimli is technically in this movie as well, but only because his father Glóin is one of the Dwarves and I assume Gimli was in his balls somewhere.

I found myself a little bit embittered by some of the things in The Hobbit: An Unexpected Journey, but overall I’d say it was a pretty good movie.  It’s way too long and it felt like they wasted too much time, even though they apparently felt that the story could not be contained to one (or even two) movies, but the epic scale and great action (when it happens) make it passable.  So long as you’re more patient than I am and go in knowing that the stuff you might know about the Hobbit don’t actually happen in this movie, you should be fine seeing it in theaters.  The Hobbit: An Unexpected Journey gets “True courage is not about knowing when to take a life … but when to spare one” out of “A dark power has found a way back into the world.”

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Uncharted 3: Drake’s Deception (2011)

Did He Save You From Your Life, or Damn You to This One?

It’s time for the review of my most anticipated release of this year. It took me a long time to stop saying that Final Fantasy VII was my favorite game of all time, and when I did, I switched it for Uncharted 2. So, obviously, the release to the third part in the Uncharted series was very exciting to me. Could it live up to my expectations? Bet you wanna know, don’t you? Well too bad! REVIEW OVER! Uncharted 3: Drake’s Deception is brought to us by Naughty Dog and Sony Computer Entertainment.

Our hero, Nathan Drake (Nolan North), and our hero’s old dude, Victor Sullivan (Richard McGonagle), are meeting a pretty obviously evil dude named Talbot (Robin Atkin Downes) in a pub. They are in the middle of a negotiation to trade cash money for Nate’s precious ring from his ancestor, Sir Francis Drake. Nate and Sully decide that the money is counterfeit and refuse the trade, which starts a fight they must face-punch their way out of. In the alley outside the bar, Nate and Sully are surrounded by Talbot and Charlie Cutter (Graham McTavish) and Talbot’s client, Katherine Marlowe (Rosalind Ayres). She steals Nate’s ring and Charlie shoots Nate and Sully in the chest. The series has ended … if you’re dumb enough to believe the two main characters die in the first 5 minutes. We flashback 20 years to when Nate met Sully and when Nate stole the ring he wears. Back in the present and SURPRISE! Nate and Sully weren’t really dead. They were in cahoots with Charlie. The three meet up with Chloe Frazer (Claudia Black) and trail Marlowe. In her secret hideout, they find out she’s after the lost city of Ubar, which is apparently a super sweet city lost in the Rub ‘al Khali desert. As per usual, Nate must get to the special place before the random bad guy gets there and takes something that he will not use in a nice way. Also, they meet up with Elena Fisher (Emily Rose) in Yemen.

I believe this game would be much higher rated if it were Uncharted 2 and Uncharted 2 were Uncharted 3. It feels more like a midpoint than a successor. As with the other two games in the series, this is an action-adventure game with a good deal of platforming, some face-punching, and a good deal of shooting. The platforming works very well with no complaints. In Uncharted 2, the climbing areas would change as you made your way through them to keep them lively and keep you on your toes, and they brought this into Uncharted 3. At one point you find yourself trapped in a burning building. You shimmy up beams until they crack in half and you need to improvise. You run up stairs and they crumble beneath you, but they become less helpful grips on the wall. All very fluid and fun. The melee system takes a big leap forward in this game. It’s getting dangerously close to Arkham City quality. It handles roughly the same: punch faces with square, counter with triangle, tap the left stick twice to throw a Nate-arang. It’s a welcome upgrade because the melee system in Uncharted 2 wasn’t bad but didn’t impress. Of course, in Uncharted 2 you didn’t have to use it all that often. In Uncharted 3, there are entire parts where you’re just surrounded by multiple enemies and you have to fight your way out. And it’s not bothersome because they improved the melee so much. They also made it possible to do an instant finisher if you were in the right place. If you were standing next to them, you could finish the enemy with a bottle, a wrench, a pan, or even a fish. Not a joke. It’s funny, but it’s not technically a joke. But the greater majority of the gameplay here is going to be shooting … and therein lies the problem. I don’t know how it happened, but Naughty Dog done fucked up the aiming mechanics. I recently decided that it would be easier to run an HDMI cable through my wall so I could leave my PS3 in the living room and not have to move it back and forth into my room when I wanted to play it. The shooting mechanics were messed up to the point where I really thought the thin wall separating my PS3 from me was messing up the responsiveness of my controller. Turns out they just fucked it up. This is very strange since there were no problems whatsoever with the shooting mechanics of Uncharted 2, so you would assume they could just copy and paste the same code and at least leave it the same quality as their previous super awesome game. Instead, they messed with it and now it can be extremely annoying to try to shoot an enemy because the slightest touch of the analog stick would either not be registered or it would jump past the enemy’s head and you would just miss. Naughty Dog has promised a patch to fix their sloppy shooting mechanics, but I’ve already got the Platinum trophy for the game, so who knows whether or not I’ll be playing it when they fix it. But, to be fair, the shooting is not so sloppy that it will ruin the game, it will just hurt more than it should because of the game that preceded it. The last boss was also much easier than Uncharted 2’s boss and was slightly underwhelming.

The story, as usual, is well delivered. I think it may be getting to a point where it’s dangerous for Uncharted because all 3 games follow the same basic routine. Nate’s looking for something (mainly out of a sense of adventure), someone evil is also looking for it (mainly out of a desire to rule the world), and Nate takes it upon himself to stop them (mainly out of the fact that he’s the hero of the game). But one couldn’t say they retread the same path since they always go to completely new landscapes each time. The first Uncharted was mainly jungle, the second mainly snow, and the third mainly desert. I don’t remember the first one super well, but I know that Uncharted 2 and 3 do share some pretty epic set pieces. You explore and fight through a burning chateau, a sinking boat, a scorching desert, and a gorgeous city hidden inside a sandstorm. All of them are beautiful. Except for the desert. That sumbitch almost kills us. Douche bag desert. There was also a section that was VERY reminiscent of the scene in Last Crusade when Indiana Jones was trying to take out the tank. I think that even happened around Yemen, but I haven’t seen that movie in some time. But the characters have been well developed over three games and that makes you care for them. You never expected Nate and Sully to be dead in the first scene because why would they show that in the trailer, but there is a pretty surprising scene near the end that was shocking. I did find myself a bit bummed at the end that they didn’t really go that supernatural in this one as they did in the previous two. They had a hallucinogenic water thing going on that had a myth surrounding it about genie’s and some junk, but it’s not nearly as supernatural as the other games. And the water does set up a big fuck you thing like TV shows and movies like to do when something big and game changing happens but FOOLED YOU, it was a dream. That’s kind of cheap, but I saw it coming and don’t want to give it away if you don’t. There was also a part where Nate trips balls because of the water and that made me kind of nauseous. One thing I didn’t like about the story was that there was some backstory between Nate and Elena that was never really explained. They’re kind of awkward around each other in this one and they mention how she’s wearing a ring he gave her, so it’s kind of implied that they may have been engaged, or at least serious, in a relationship together and then it ended but she wasn’t super angry about it for some reason. I wanted to know what the backstory was but it was never explained.

They bring back the same voice crew from the previous games and they still knock it out of the park. Nolan North plays Nate as the cocky, Indiana Jones type character that he’s always played, but he’s still very charming. Sully is the father figure that I never had … just kidding. But he is a great father figure for Nate. Talbot is an asshole that really makes me want to kill him, and then make me happy when I do. Marlowe is more of a hands-off evil person that looks almost exactly like Helen Mirren, and I was a little bummed that they didn’t actually get Helen Mirren to do the voice. But the person they got did fine. She was a manipulative bitch as a good evil person should be. She tries to make Nate blame Sully for getting him stuck in the pattern of always being about to get killed. Chloe’s sexiness was potted down a bunch for this game and she wasn’t in the game that much, but she did have a good couple of funny lines. Elena was Elena, but I love her so it’s good. Charlie Cutter was an odd character. I felt it was strange that he was this brand new character that everybody in the game knew except for us. Just ’cause the crew has signed off on you doesn’t mean we’ll like you, buddy. You gotta earn it. All of the character’s interactions with each other were very natural and real, and usually had a good funny touch to them. I especially liked the conversation about cell phones that they had when Nate had been trying to contact Chloe and Charlie and he said he ran out of minutes on his phone and Chloe’s was broken. I’m not going to transcribe it or anything; you’re supposed to play this thing.

I admit I was bummed out, but when I look back, it’s still not a bad game. The only reason it seems bad is that it followed a game that was so amazing. The platforming is great, the melee is greatly improved, but they messed up the shooting. The characters and story is great and set in some of the most epic settings to date. It treads similar ground to Uncharted 2, but stands out as a great game on it’s own. Once they release the patch, this game will be amazing, but still a step down from Uncharted 2. If you own a PS3, I still think you should own this game, or at least play it. It’s a pretty easy Platinum too. The hardest thing about getting Platinum is beating it on Crushing, which isn’t that bad. So get this game already. …DO IT! I’ll give this game “Uncharted 3” out of “Uncharted 2”. Get it? ‘Cause it’s slightly worse than Uncharted 2? Eh, go fuck yourself.

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inFamous 2 (2011)

Nobody Had More Humanity Than Cole McGrath

I had put off finishing it for a while but, after getting the Platinum trophy for Uncharted 3, I decided I’d go back and finish inFamous 2 to get my Platinum trophy for that. My memory of the Good storyline may be a little foggy because I finished that back in June, but I certainly remember the Evil storyline. So let’s take a look at inFamous 2, developed by Sucker Punch Productions and published by Sony Computer Entertainment.

Cole McGrath (Eric Ladin) has spent the entire course of inFamous preparing for the arrival of the Beast. As inFamous 2 starts, we get right into that battle and get our asses handed to us. We barely manage to escape Empire City with our long-time friend – and recent betrayer – Zeke (Caleb Moody) and NSA agent Lucy Kuo (Dawn Olivieri) to a town called New Marais, which is in no way affiliated with New Orleans. Here, Cole and Kuo meet up with Dr. Sebastian Wolfe (Michael Ensign), who has a plan to make Cole stronger using a device called the RFI (Ray Field Inhibitor) and Blast Cores. But, an explosion at Wolfe’s lab spreads the Blast Cores over the city. Cole must collect the Blast Cores before the Beast makes his way down the coast to New Marais. Along the way, Wolfe gets killed, we meet a crazy lady with fire powers named Nix (Nika Futterman), we try to over come the control of Joseph Bertrand III (Graham McTavish) and his militia, Kuo is kidnapped by Bertrand and given ice powers against her will, and we make some decisions that will make you either good or evil and affect the outcome of the game.

This is a pretty good game that just barely misses excellence. It’s an open world action-adventure game with similarities to Assassin’s Creed in that you can go anywhere and climb buildings at will. Then you throw in some electricity super powers and you get you some inFamous. I would say the problem with the controls, especially when compared to Assassin’s Creed, is that the wall climbing doesn’t always work that well. Climbing the building in Assassin’s Creed is so smooth and realistic, whereas this game is just a bunch of awkward jumping. I also found there was a couple complications in combat, like how it would take you using the circle button to dodge as you using the circle button to take cover against a wall that then gets you shot and killed. These problems were not super drastic or anything, but when this game will inevitably draw comparisons between it and a game that does wall climbing so well, it comes up in the brain. The new upgrades to Cole’s powers really make you feel awesome once you unlock some of the cooler ones. And you get to dabble in the ice and fire powers of your compatriots later on, and that get’s good too. One of them can even make travel easier. Taking Kuo’s powers gives you an ability that will launch you up into the air and make it easier to get around. Nix’s travel move was not as helpful to me, which bummed me out for my Evil playthrough.

The story of this game is awesome. Unlike most games that only have the final decision have any affect on the game, there are many choices throughout this game that affect the way people react to Cole, the way Cole looks, and even the environment of the city. And, of course, there are two different endings. Throughout the game, you side with Kuo or Nix on different problems that come up, and it even starts making a relationship develop between the character you side with. And then, it spins it all around on you by changing those sides at the very end. Both of the endings are very emotional and well written. I don’t know how they’ll be able to pull off inFamous 3 after some of the stuff that went down, but it made for a pretty touching ending on both sides and for different reasons. But don’t fool yourself, neither ending is a particularly good outcome for old Cole. There were a lot of moments I liked in this game: having a strained friendship with Zeke after he betrayed you in inFamous, dealing with Kuo after her kidnapping and painful conversion into a superpowered person, finding out Nix’s backstory, and even Bertrand had some sort of reason for what he was doing. Even quiet scenes like Cole and Zeke watching TV and drinking beers was kind of touching.

I thought all of the voice acting in this game was great. People complained a lot about Cole’s voice changing from the first game, but I didn’t even notice it. His voice wasn’t so amazing in the first one that they couldn’t decide to go in another direction for the second one. And this guy delivered anyway. The emotional story of this game would not have been delivered without great animation from Sucker Punch and great acting from the voice actors.

This game is also not a difficult game to Platinum, but I did find one problem with it. In the first playthrough, you can knock out about half of the trophies, choosing good or evil. The next playthrough, do the opposite and play it on Hard and you’ll pretty much have done it. Throw in a couple more exploration and collection things that aren’t that difficult and you’ll have your Platinum trophy. The problem for me was that I completed my Good storyline and started into my Evil one, then got bored and stopped. A couple months later, I finished my Evil one, got my Platinum, and was going to get the collectables again for fun but got bored and stopped. The game does not have a lot of replay value. You’ll probably want to play it twice anyways to see what would’ve happened if you made the other choice, but once you’ve done that it gets to be kind of the same old, same old and you lose interest. They are coming out with downloadable expansions to the game, one of which is already out and involves Cole becoming a vampire, but I’m not super interested. And, with no multiplayer, there’s not a lot of reason to hold on to your game after you’ve finished.

InFamous 2 is a great game that comes so close to excellence with it’s great storyline, solid graphics, fun gameplay, and great voice acting, but just falls short because of some wonky controls and lack of replay value. But it’s still definitely a game worth playing, and I recommend you do so, but it might be better as a rental. For me, I thoroughly enjoyed my time with the game, but I no longer feel the need to hold on to it as I do with many fantastic games. But I still give this game “Great” out of “Great plus 2”.

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