Injustice: Gods Among Us – Ultimate Edition (2013)


It’s Not What I’m Doing … It’s What I’ve Done.

Injustice: Gods Among Us - Ultimate Edition (2013)You could say that my sister has a bad habit of picking the worst game from my Christmas list to get me as a present.  I prefer to think that she has a gift for it, and that the bad habit is my naiveté for assuming I’ll like so many games.  If you’re up to date with my reviews, you’ll know that two years in a row my sister has given me a game that made it into my worst games of the year.  Last year was Twisted Metal, but this year she got me Injustice: Gods Among Us – Ultimate Edition, developed by NetherRealm Studios, published by Warner Bros. Interactive Entertainment, and starring the voices of George Newbern, Kevin Conroy, Adam Baldwin, Susan Eisenberg, Richard Epcar, Phil LaMarr, Neal McDonough, Joey Naber, Khary Payton, Mark Rolston, Tara Strong, Alan Tudyk, Stephen Amell, Troy Baker, Grey DeLisle, Jennifer Hale, J.G. Hertzler, Nolan North, and Fred Tatasciore.

In an alternate reality, the Joker (Richard Epcar) tricks Superman (George Newbern) into killing Lois Lane and destroying Metropolis, sending Superman off the handle to the point where he kills the Joker and establishes a new world order as the High Councilor.  In our reality, the Joker’s plan did not succeed, but did send the heroes from our world over to the other one, where they must join Batman’s (Kevin Conroy) insurgency and try to take down Superman’s regime.

There must be some sort of mistake.  I seem to not have taken any notes on the story of this game.  Of a fighting game!  They’re always so story-driven!  This game didn’t have a bad story (especially when you compare it to other fighting games), but it was fairly forgettable.  I guess I didn’t take any notes about it because it didn’t really make any impact on me one way or another.  It didn’t impress me as being particularly well-written, and I didn’t think of jokes to tear its shittiness apart.  It was roughly as good as any of those straight to DVD DC or Marvel movies.  Take that for what it is.

The thing that really makes or breaks a fighting game is the gameplay.  The problem with that when it comes to me reviewing them is I don’t really like fighting games.  I was interested enough to complete the story and beat the game with a couple of the individual characters to see their specific endings, but as with all other fighting games, once I hit that wall of boredom I hit it hard.  When I reach boredom with a fighting game, there’s no taking a break and coming back to it; I’m out.  Returning to the game is extremely painful at that point.  This game controls like most of the newer Mortal Kombat games.  There’re some punches and some kicks, a few special movies, and a super move for each character.  Nothing revolutionary.  I do like the fighting games that allow you to transition between different sections of the same level by knocking your opponent off of an edge, and this game does that as well.  Of course, once you’ve seen it once you can pretty much put a check mark behind that ‘cause it’s just going to be the same thing over and over.  There were a couple of notable changes to the fighting game mechanics that I noticed.  The first was the health bar system.  Unlike most fighting games that give each character a full health bar for each round, you’re given two from the beginning but do not get full health when you knock out one of the enemies’ health bars.  I actually liked this because it inspires you to do good all the way through as opposed to getting a fresh start because you just got KO’ed.  The other thing I noticed was the Wager system, which I hated.  It basically just gives the opponent the chance to prolong the battle by sacrificing their super bar.  They’re about to die, so they’re not going to need it, but you may have if you were trying to finish the game spectacularly with a super move.  Instead, they wager their entire super bar every time and you have the choice to either sacrifice your ability to do your super move or let them win, damaging you or healing them.  It just seemed like an unnecessary annoyance.

The characters were pretty good in the game.  It’s basically every notable character from DC comics, at least as far as I know.  I’ve never been that big of a fan of DC, but I certainly couldn’t think of anyone else from that universe that I would care to see in the game.  That basically means that Batman is in the game.  But I also resented Batman because they changed his default costume and made it look lame.  Thankfully, that could be repaired with alternate costumes, but you couldn’t fix how lame his super move was.  He basically just jumps up into the air and hits the opponent with the batmobile.  This is Batman we’re talking about!  Stupid ass Aquaman stabs the guy with a trident, hits them with a giant wave, and gets them eaten by a giant shark!  Wonder Woman’s super also sucks because it makes her seem like she needs help because she basically gets her Amazons to come in and beat your opponents ass.  It would’ve been less lame to involve that stupid invisible airplane she used to have.  But there were lots of characters to choose from, and even more because I got the Ultimate Edition.  That means I had even more characters to not care about.  Like Zatanna.  …Yay…

Injustice: Gods Among Us was a decent enough game for those who like fighting games, especially the Mortal Kombat games.  Unfortunately for it, this review was written by me.  I’m not that big of a fan of DC and I’m not that big of a fan of fighting games.  Kind of makes you wonder why I asked for this game in the first place, doesn’t it?  Well I am a complicated individual, but I will not complicate my review any more than I need to.  If you like DC and fighting games, buy it.  Otherwise, skip it.  Injustice Gods Among Us – Ultimate Edition gets “There is no justice!” out of “You could feel the love, right?”

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Diablo III (2013)


Our Long War Ends Today, Imperius!

Diablo III (2013)I wanted to play today’s game for a very long time.  It was originally released in May of 2012 for the computer, but my computer was having far too many problems for me to even consider running a game more powerful than Angry Birds.  A year later, I was finally able to build a computer capable of running it, but by that point I didn’t feel interested anymore.  Thankfully, they were putting the game out on console a few months later.  My interest was revived!  And now I can finally bring you my review of Diablo III, developed and published by Blizzard Entertainment, and including the voices of Athena Karkanis, Dorian Harewood, Anna Graves, Robin Atkin Downes, Rajia Baroudi, Jamieson Price, Erica Luttrell, Carl Lumbly, Grey DeLisle, Crispin Freeman, Alyson Reed, Michael Gough, Jonathan Adams, Jennifer Hale, Dominic Keating, Troy Baker, Sumalee Montano, Simon Templeman, and James Hong.

You play as one of five character types in one of two genders.  You arrive in the town of Tristram following a mysterious star crashing to the ground and raising the dead in its wake.  We meet with Leah (Jennifer Hale) who was in the Cathedral investigating the ominous prophecy that may lead to the resurrection of Diablo with her uncle Deckard Cain (Michael Gough).  Upon investigation, we find that the star that crashed to the ground is actually an angel named Tyrael (Jonathan Adams), who tells us that the demon lords Belial and Azmodan are wreaking havoc through the world and that we have to stop them because … well, what else would we do?

I enjoyed this game just fine, but the story really had nothing to do with it.  Mainly because there barely was one.  It’s really not much more than, “Diablo is coming back and we have to stop him.”  They have a couple smaller things they try to fit in (Deckard and Leah’s relationship, Leah and Aria’s relationship, the little boy emperor and his besieged kingdom, the demons war on the humans, the bickering angels), but it really boils down to a really long mission to beat one boss.  They don’t really try to surprise you too much beyond that.  There is a bit of a surprise involving Leah, and also a bit of a surprise involving our main character.  I won’t spoil Leah’s, but I will spoil ours: we’re a Nephilim.  I feel comfortable spoiling that because I’ve played through a great portion of the game five times and I have no recollection of the game actually informing of this.  At a certain point, characters are just talking about that fact as if it were assumed knowledge by now.  I feel like there was another thing that the intended to be a surprise, but if that’s the case they should feel embarrassed.  We have to work with the ghost of a guy named Zoltun Kulle at one point until he betrays us.  I could not wrap my mind around the idea that this could be a spoiler.  The guy’s voice was brought to us by I Am Evil enterprises and every time he disappeared, he did so with the dictionary definition of a sinister laugh.  The only way they could’ve surprised me with that guy was if he eventually left after helping us reach our goal to go and find his home world of rainbows and puppies.  They did have lots of little journals you could pick up to get additional information, but most of them were either just unimportant things or just a characters feelings about the things going on in the unimpressive story.  I did appreciate that those journals would not be hindered by leaving the area and would continue through the load screens.  I would’ve hated having to stand inside Deckard’s room waiting for his journal to stop talking just so I could be underwhelmed by the information he was giving.

The game looks pretty good.  It’s kind of hard to say as the camera is never that close to allow us to see the details, but that’s something they pretty much need to stick to because that’s the setup of a Diablo game.  The improvements that can be seen are in the activity of the levels.  The levels in the game are always alive with little movements, from creatures scurrying around on the floor to parts of the level crumbling off when you get too close.  My favorite one was in a spider lair when a guy was dragged into a hole when I got too close.  The attention to detail – even if we never really got close enough to see that much of it – was fantastic.  Also, the cut scenes were great.  The disparity in the graphical quality between the gameplay and the cut scenes reminded me of those trailers for The Old Republic that made the game look so much more awesome than the game seemed to deliver.  I don’t mean that as a critique of Diablo, but as a compliment to the quality of the cut scenes.

I made it a specific point to dedicate a decent amount of time to each of the five character types before embarking on my review.  What I decided early on is that I always seem to pick the character that is the least prepared for my antisocial style of gameplay.  I generally don’t team up with people because people will hurt you.  I’M TALKING TO YOU, CYNTHIA!!  That being the case, you’d assume I’d be more prone to picking a tank character such as the Barbarian for my first go.  But that’s never the case.  In City of Heroes, I picked a Blaster.  In World of Warcraft, I picked a rogue.  And in Diablo III, I picked the Demon Hunter, or what is more commonly known as an archer.  So running solo was a pretty bad idea for quite some time.  The rapid fire ability helps, but I came to realize that your friends could be both assistance and hindrance.  The fact that I got into this game a while after they did helped me out because they could just jump into my game and throw away the trash they would never use, which just so happened to be excellent equipment to my lower level character.  The other side of that coin is the friends who attempt to rush you through your campaign so that you can join them in their higher difficulty campaigns.  First off, when you get bored and abandon me right before the boss, it leaves me underpowered to face it.  Second, I have a review to write!  I feel like I missed most of the story!  That’s why I had to go on my second playthrough, and I chose the wizard because I had not yet screwed myself over enough with my first character that shouldn’t play solo through missions.  The saving grace for these two characters comes when you get one of the three followers you can use when playing solo: the Templar, the Scoundrel, and the Enchantress.  The problem with these characters is I have no idea why you would ever use anyone but the Templar.  He can heal directly, heal by increasing your regeneration, and he’s also a capable tank.  Taking the other two is basically babysitting.

After those two characters, I finally got the message and went out as a Barbarian.  It was kind of boring, but I didn’t die so that was a plus.  I died a lot with the monk character, but only because he was talked up so much that I assumed I could easily waltz through one of the hardest difficulties with him.  I could not.  I haven’t yet gotten to the point with the Witch Doctor that he becomes truly badass.  The higher you level, the more creatures you can spawn to do your fighting for you.  It seems like that might get a little boring, but it would certainly be less frustrating.  All I was able to spawn by the time I stopped playing was two zombie dogs.  I named them Pongo and Perdita.

I’m sure a lot of people were worried that the controls of the game would suffer when porting from the computer to the console.  I never played the computer version, but I found the controls very effective on the console.  There are plenty enough buttons that you can map your powers to, and it got even better when my friend Hookah told me that there was a setting to change that would allow you to map any powers to any buttons and not just the five or so powers it had allocated to each button.  After that the controls were pretty smooth sailing and the gameplay style would just depend on your character.  One universal that I enjoyed was the traps that were spread throughout the levels, like hitting a chain to drop a chandelier on a group of enemies or shooting some boards that were holding up a wall to let it crumble onto the enemies.  The problem with this was that I rarely saw the traps before I had already cleared the room because of how close the camera was.  But that’s a minor gripe.

I haven’t yet gotten all of the achievements in the game, but the ones I saw didn’t seem insurmountable.  Just time consuming.  I’m sure by the time you had reached level 60 you’d probably have stumbled upon most of them.  And probably would’ve had to have beaten the game on the harder settings to get to that level anyway.  So if you’ve got the time, you’ve probably got 1,000 Gamerscore.

I wound up very satisfied with my time with Diablo III, and I’ll probably be returning to when I have the time.  It had nothing to do with the story which is so completely forgettable that it’s not even worth mentioning.  Thankfully, the things they concerned themselves with instead make the game worth playing.  It’s lots of fun and has plenty of randomly occurring events to keep you grinding in the game well into being worth its price.  Diablo III gets “Let your true self be revealed, Diablo!” out of “Even in the heart of Heaven, angels can still feel fear.”

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Batman: The Dark Knight Returns (2012 and 2013)


We’re in For a Show, Kid.

Batman: The Dark Knight Returns (2012 and 2013)Today’s review is brought to you by Smodcast. Well, Kevin Smith and Smodcast are in no way paying me to write this review, but it probably wouldn’t have come to pass if it weren’t for Kevin Smith. I listen to numerous Kevin Smith podcasts, and I think I’ve heard him rave about today’s movies on a few different podcasts he’s taken part in. The movies are based on some comic books that meant a lot to Smith, but I had never read. I had attempted to read them, but I found them a little verbose and not as visually interesting as the comic books that I tend to go for. Then these movies came out, and Smith loved them. If I remember correctly, he stated that he is brought to tears by the retelling. After hearing him talk these movies up numerous times, I finally decided that they begged a rental. And that brings me to review Part One and Part Two of Batman: The Dark Knight Returns, based on the comic books by Frank Miller, screenplay by Bob Goodman, directed by Jay Oliva, and starring the voices of Peter Weller, Michael Emerson, David Selby, Ariel Winter, Mark Valley, Wade Williams, Maria Canals Barrera, Robin Atkin Downes, Paget Brewster, Michael McKean, Gary Anthony Williams, Tress MacNeille, Grey DeLisle, Bruce Timm, Conan O’Brien, and Frank Welker.

Part One. The government has banned superheroes. Billionaire Bruce Wayne (Peter Weller) retires from crime fighting as the Batman. But, without the Batman, Police Commissioner James Gordon (David Selby) is left to fight a losing battle against the gangs of Gotham City. Harvey Dent (Wade Williams), having undergone surgery to repair his face, relapses and returns to crime. Bruce also relapses, succumbing to the gangs, Harvey’s reappearance, and the memory of his parents’ death, and returns to the cowl after saving the life of 13-year-old Carrie Kelley (Ariel Winter), who he starts training as his new Robin. But Batman’s return may have other consequences…

Part Two. Batman’s return brings the return of the Joker (Michael Emerson), who remained in a catatonic state in an asylum in Batman’s absence, his life having no purpose. Joker intends to make his big debut on a talk show interview, and Batman determines to stop him, even though he must get through Commissioner Gordon’s successor, Ellen Yindel (Maria Canals Barrera), to do so. But making such a public showing of the Batman’s return comes with another danger: the government may send Superman (Mark Valley), who works as a government operative now, to deal with the vigilante detective.

I was really happy with this movie. I knew that the comic books were well-written and entertaining, but I’m too easily bored by reading to make it through. Turning these into a movie was the perfect way to enjoy the story without any of that annoying reading stuff. And the story is definitely one that’s worth getting into your brain, either by reading or by watching. I start into the movie a little closed off because I don’t like seeing Batman retire, but I also understand the world that Miller creates that leads to Batman retiring. And then I like it even more when Batman comes back because of Two-Face. But if Two-Face no longer has two faces, doesn’t he have to change his name to Harvey Face or Scary Face? Plus, don’t they already have a villain that walks around with his face wrapped up like a mummy? Hush or something? I also thought it was cool that the movie shows us what it’s like to be an aging Batman, in the shadows planning his move against a group of criminals, and then you get to see a little bit of what it’s like to be one of the criminals, getting beaten down by the Batman, but not knowing where it’s coming from. But really, I feel like I was more excited to get to part two of the story. Part one does a lot of hinting at bigger things on the horizon. I was waiting to see what would happen with Superman, and I was waiting to see what would happen with the Joker. The relationship between the Joker and Batman has always been a fascinating one. I really liked Kevin’s Smith’s take on it in the comic book series Batman: Cacophony, and that one seems to take some ideas from Dark Knight Returns in things like the fact that the Joker is catatonic in a world without Batman and only comes back when Batman does, and Joker says something to that effect in Smith’s book. But the talk in Smith’s book was only a preamble to what happens further along in the timeline in this story, and it is an epic conclusion to their relationship to be sure. I also knew that part two would include a showdown between Batman and Superman, which I was very excited for. Mainly because I hate Superman. Such a goodie two-shoes son of a bitch. And not even a bright one! Why would he shove a train to a halt to save one blind man on the tracks when he could’ve just … I don’t know … picked him up and carried him off of the tracks instead of demolishing a train by shoving it to a stop? Fuckin’ douche…

I really don’t have a lot to say about the look of the movies. I wouldn’t say that I “liked” it, per se, but I do respect that they captured the look of the comics very well. I just wasn’t that big of a fan of the look of the comics. It works very well either way, but it’s not really my bag. I also like how the fights are realized in the movie. They’re very effective. It’s kind of like watching a UFC fight … in mud … between Batman and a mutant guy with spikey nipples … Also, I was a fan of that Bruno chick, or as I called her “Swastika Titties.” Swa-stick-ons? Swa-tit-kas? I don’t know, you work it out.

I found myself very conflicted by the voices in the movie. I liked them all, but I kept feeling myself missing the people that I had become more familiar with. Batman’s voice for me has pretty much always been Kevin Conroy from Batman: The Animated Series, which may have been one of the first times I heard him speak. Either that or Pete Holmes imitating Christian Bale. Those are my Batman voices. The same could be said for the Joker. No one does Joker like Mark Hamill. Peter Weller and Michael Emerson do good jobs, but my brain is so resistant to change that I will probably always shy away from any deviation.

If you’re anything like me, you should definitely go out and buy Parts One and Two of Batman: The Dark Knight Returns. It allows you to experience Frank Miller’s fantastic story of the aging Batman and his return to crime-fighting without all that tedious reading. They capture the comic book entirely, as best I can tell from my limited skimming of the graphic novels many years ago. Definitely worth buying for any comic book fans, Batman fans, and people who lack the attention span to read things. Of course, if that’s you, I doubt you made it to the end of this review. I wouldn’t have read it all, that’s for sure. Part Two is way better in my opinion because it has the fights with the Joker and Superman, but you kind of need Part One to set it all up. Batman: The Dark Knight Returns gets “It took years and cost a fortune. Luckily, I had both” out of “This isn’t a mud hole. It’s an operating table. And I’m the surgeon.”

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Batman: Arkham City (2011)


A Ruby the Size of a Tangerine

Okay, I’ll do the actual first review of something good, and it’ll be a video game.  That game, of course, is Duke Nukem Forever.  …Just kidding.  BATMAN!!  Not to spoil my review and give away what I thought about it, I bought this game in collector’s edition and I’ve beaten it twice and it’s amazing.  You’ll find out what I think about it later.  First, the summary.  Batman: Arkham City is an open-world, action-adventure game brought to us by the fine people at Rocksteady Studios and Warner Bros. Interactive Entertainment.  Also, I got the game with the Catwoman DLC so that may have changed my story a bit.

Some bald a-hole named Hugo Strange (Corey Burton) has convinced Gotham to release the prisoners of Arkham Asylum into a walled off section of the city and let them have free reign.  They call this place Arkham City.  Bruce Wayne (Kevin Conroy) is not keen on the idea for some reason and campaigns to get it shut down.  The closest thing to a reason I can remember is that his parents were killed behind the theater there.  Anyways, at a rally, Wayne is captured by Strange’s Tyger Security guards.  Turns out Bruce Wayne is Batman, and Strange knows it.  Wayne is released into Arkham City and is quickly recaptured by the Penguin (Nolan North of Nathan Drake fame).  The Penguin is harboring a grudge against Wayne which is probably only made worse by the fact that he ass-kicks his way out of his custody.  Calling in a drop from his butler Alfred (Martin Jarvis), Wayne gets all suited up and Batman’d out.  Time to punch some faces!  First order of business: Two-Face (Troy Baker) has captured Catwoman (Grey DeLisle) and you have to rescue her.  Once you have, a smiley face laser appears on her head and a shot rings out.  Don’t worry, you saved her.  But who would have aimed a gun with a smiley face on it?  I’m sure we’re all surprised to find out it was the Joker (Luke Skywalker himself, Mark Hamill).  Batman goes to investigate but finds only the Joker’s sidekick/girl-toy Harley Quinn (Tara Strong).  She confesses that, after the events of the first game, Joker is dying from Titan poisoning.  This doesn’t concern Batman at all … except that Harley Quinn knocks out Batman and they inject him with some of the Joker’s poisoned blood.  Now Batman must try to cure himself while trying to figure out what Hugo Strange’s Protocol 10 and how he can stop it.

This game is amaz-zaz-zing.  Let’s go through this piece by piece and describe why.  First, the graphics: amazing.  It is almost flawless in it’s presentation.  Batman looks great.  They take a midpoint between the comic book Batman and the realistic armor look of the Christian Bale Batman by having him look like the comic book equivalent with his costume looking like it could have armor on it, he has gauntlets that he can put things into for analysis, and he has pieces that come down over his eyes when he goes into Detective Mode.  His costume also gets beat up over the course of the game as he’s been through some mess and hasn’t had time to change.  Arkham City is dark and foreboding as it should be, and also keeps the damage done to it along the course of the game.  When the church tower is blown up by the Joker, it stays a smoldering mess from that point on.  All of the other characters are captured well and most are made into darker versions of their characters.  Catwoman is made into all appropriate kinds of hot.  Harley Quinn’s outfit is different from her classic one, but still very hot.  Mr. Freeze’s outfit hasn’t changed much, but may have gotten cooler (pun intended).  Penguin looks different from Danny Devito, but is Penguin appropriate, adding one bottle to the eye like a disturbing version of a monocle.  Two-Face, Riddler, Zsasz, Bane, Robin, Poison Ivy, Calendar Man, Ra’s and Talia al Ghul, Mad Hatter, Deadshot, Killer Croc, Hush, Black Mask, Clayface, and other classic Batman characters are all here and captured masterfully.  The only issue graphically is that I noticed they took the easy way out in a few shots.  When Two-Face is drawn up, he’s already tied up inexplicably, and on occasion Riddler’s mouth doesn’t move when he’s talking.  But these are minor problems and barely worth noticing.

The gameplay is super satisfying as well.  The fighting is fairly simple, but ultimately satisfying.  X punches, Y counters, double tap A to jump over someone, B stuns, and you can use your gadgets in combat.  It’s pretty easy to get the hang of and gives you the opportunity to feel like you’re the bat.  Combat amps up as enemies gain weapons and numbers over Batman, but if you get the hang of the combat system, their numbers and weapons will mean nothing to you.  YOU ARE THE BAT!  Arkham City steps it up over Arkham Asylum by giving you an open world to explore, and traversing it is also very satisfying.  Granted, I would’ve liked to be able to get around in a Batmobile, but a grappling system is also good.  You shoot your grappling hook over to places and can glide with your cape.  With an upgrade, your grappling hook will shoot you out over your grapple point and send you immediately into a glide, and that’s the only way to fly.  Catwoman, however, could’ve used a little work.  She has similar controls with different animations that feel like they could’ve been refined a little more.  It might not have been so bad if you didn’t play as Batman first; his controls being so smooth most of the time.  But, switching to Catwoman, you can no longer destroy the enemy weapon that was giving you such a hard time (usually the shield or the stun baton) as you may have gotten used to with Batman.  Her travel system is a big step down as well.  Instead of getting pulled straight over to a point you hit it with your whip and swing down to a point on the wall well below that point and usually exposed to guards that will then shoot at you.  If you have not been spotted, you will have to hit timed-button-presses to make your way up to the point you set.  This is not good when you’re trying to stealthily make your way around the room to clear it of bad guys.  She did, however, have the ability to cling to the ceiling, which Batman does not, and use that to solve puzzles or take out enemies and disappear from sight.  Stealth is a big part of the game since head-on assault can sometimes be suicide, and it’s usually well done.  The Mr. Freeze battle forces you to see how many opportunities you have to take someone out as he blocks you from repeating the same take down you just used.  Batman can hang people from vantage points, pull them over ledges, pop up from out of floor grates, charge through wall grates, blow up a wall on you, use the environment, or just flat out sneak up behind and choke out.  This is usually satisfying.  Catwoman loses many of these opportunities and replaces them with ceiling crawling.  They will also change what they do depending on what’s around them.  If your character is near a wall, he or she may bounce off it to punch them or grab their head and slam it into the wall.  If you interrogate the enemies near a handrail, you will dangle them over it by their leg.

Batman also has more gadgets than James Bond.  You have electrically charged taser gun that can open certain doors and knock over armored enemies.  You have freeze grenades that can freeze an enemy in place to either take down or use as bait or make walkways on water.  You’ve got classic batarang, boomerang batarang, and remote controlled batarang that can hit switches or knock people over edges.  Your line launcher can traverse areas you can’t jump into or be used to kick an enemy over a ledge.  Explosives that can knock out an enemy or simply open a wall, but only if it’s drawn in the shape of the bat symbol apparently.  Maybe even some more gadgets that I forgot.  He has a plethora of tools that can mostly be used in puzzle solving or in combat.  And the best part about them is that, even though there are a lot of them, they are easy to access when you need them and most are easily used in combat with the correct combination of buttons.  My personal favorite was the bat grapple.  Usually used to traverse the environment or to pull an enemy over a ledge, I liked to use it in combat (by holding the Left Trigger and pressing Y) to disarm an enemy with a gun and clothesline the mamma jamma while he stumbled towards me.  Very satisfying, especially if it went into slo-mo because he was the last enemy in the area.  They also brought back Detective Mode, which could be switched to in order to track enemies to set up takedowns and other uses.  Catwoman’s vision, however, was not that helpful.  You could see enemies, but it made no discernible distinction between armed enemies and unarmed, or armored enemies and unarmored.  So that was barely helpful.

Another big part of the game (at least if you’re achievement hunting) is the challenges.  There are 3 types of challenges: combat, predator, and campaign.  Combat challenges put you in a room with increasing amounts and difficulties of enemies and you try to reach a high score for medals by trying not to get hit and keeping your combat multiplier up.  Predator is the stealth approach where you have to try to do the 3 special takedowns for medals.  Campaign is 3 back-to-back missions of the other 2 types mixed with modifiers that can be turned on at different times.  I really only did these with any degree of seriousness because I wanted the achievements.  They could get tedious pretty quickly, especially as they got more difficult, but I found in the second playthrough afterwards I had gotten very good at Batmanning and it was a breeze.

There are a lot of collectables in this game, which is something that can be taken either as a positive or a negative.  I actually enjoyed it for the most part.  There were 400 collectables; which are Riddler trophies, riddles, and special things you need to do in combat or travel.  The good thing about this is that there was actually a reason to do them, besides just the achievements.  The most obvious one is that, if you collect enough of them, you can save a hostage of the Riddler.  You can also unlock artwork and recordings of Hugo Strange interviewing the various villains of Gotham, which I found entertaining.  You can also have them shown on your map if you find the covert Riddler operatives and interrogate them.  Lots of people may not have the patience for these collectables though.

The voice work was all around fantastic.  Mark Hamill does the best Joker voice.  Really creepy and appropriate for the character.  Everyone else fit their characters perfectly with no complaints.  I also think Harley Quinn’s voice makes her extra cute.  Too bad she’s crazy…

I’ve gone on too long.  QUICK WRAP UP!  This game is great.  Go buy now.  Give game “Dark Knight” out of “Batman Begins”.

Hey, peeps.  Why not rate and comment on this as a favor to good ole Robert, eh?  And tell your friends!  Let’s make me famous!