Injustice: Gods Among Us – Ultimate Edition (2013)


It’s Not What I’m Doing … It’s What I’ve Done.

Injustice: Gods Among Us - Ultimate Edition (2013)You could say that my sister has a bad habit of picking the worst game from my Christmas list to get me as a present.  I prefer to think that she has a gift for it, and that the bad habit is my naiveté for assuming I’ll like so many games.  If you’re up to date with my reviews, you’ll know that two years in a row my sister has given me a game that made it into my worst games of the year.  Last year was Twisted Metal, but this year she got me Injustice: Gods Among Us – Ultimate Edition, developed by NetherRealm Studios, published by Warner Bros. Interactive Entertainment, and starring the voices of George Newbern, Kevin Conroy, Adam Baldwin, Susan Eisenberg, Richard Epcar, Phil LaMarr, Neal McDonough, Joey Naber, Khary Payton, Mark Rolston, Tara Strong, Alan Tudyk, Stephen Amell, Troy Baker, Grey DeLisle, Jennifer Hale, J.G. Hertzler, Nolan North, and Fred Tatasciore.

In an alternate reality, the Joker (Richard Epcar) tricks Superman (George Newbern) into killing Lois Lane and destroying Metropolis, sending Superman off the handle to the point where he kills the Joker and establishes a new world order as the High Councilor.  In our reality, the Joker’s plan did not succeed, but did send the heroes from our world over to the other one, where they must join Batman’s (Kevin Conroy) insurgency and try to take down Superman’s regime.

There must be some sort of mistake.  I seem to not have taken any notes on the story of this game.  Of a fighting game!  They’re always so story-driven!  This game didn’t have a bad story (especially when you compare it to other fighting games), but it was fairly forgettable.  I guess I didn’t take any notes about it because it didn’t really make any impact on me one way or another.  It didn’t impress me as being particularly well-written, and I didn’t think of jokes to tear its shittiness apart.  It was roughly as good as any of those straight to DVD DC or Marvel movies.  Take that for what it is.

The thing that really makes or breaks a fighting game is the gameplay.  The problem with that when it comes to me reviewing them is I don’t really like fighting games.  I was interested enough to complete the story and beat the game with a couple of the individual characters to see their specific endings, but as with all other fighting games, once I hit that wall of boredom I hit it hard.  When I reach boredom with a fighting game, there’s no taking a break and coming back to it; I’m out.  Returning to the game is extremely painful at that point.  This game controls like most of the newer Mortal Kombat games.  There’re some punches and some kicks, a few special movies, and a super move for each character.  Nothing revolutionary.  I do like the fighting games that allow you to transition between different sections of the same level by knocking your opponent off of an edge, and this game does that as well.  Of course, once you’ve seen it once you can pretty much put a check mark behind that ‘cause it’s just going to be the same thing over and over.  There were a couple of notable changes to the fighting game mechanics that I noticed.  The first was the health bar system.  Unlike most fighting games that give each character a full health bar for each round, you’re given two from the beginning but do not get full health when you knock out one of the enemies’ health bars.  I actually liked this because it inspires you to do good all the way through as opposed to getting a fresh start because you just got KO’ed.  The other thing I noticed was the Wager system, which I hated.  It basically just gives the opponent the chance to prolong the battle by sacrificing their super bar.  They’re about to die, so they’re not going to need it, but you may have if you were trying to finish the game spectacularly with a super move.  Instead, they wager their entire super bar every time and you have the choice to either sacrifice your ability to do your super move or let them win, damaging you or healing them.  It just seemed like an unnecessary annoyance.

The characters were pretty good in the game.  It’s basically every notable character from DC comics, at least as far as I know.  I’ve never been that big of a fan of DC, but I certainly couldn’t think of anyone else from that universe that I would care to see in the game.  That basically means that Batman is in the game.  But I also resented Batman because they changed his default costume and made it look lame.  Thankfully, that could be repaired with alternate costumes, but you couldn’t fix how lame his super move was.  He basically just jumps up into the air and hits the opponent with the batmobile.  This is Batman we’re talking about!  Stupid ass Aquaman stabs the guy with a trident, hits them with a giant wave, and gets them eaten by a giant shark!  Wonder Woman’s super also sucks because it makes her seem like she needs help because she basically gets her Amazons to come in and beat your opponents ass.  It would’ve been less lame to involve that stupid invisible airplane she used to have.  But there were lots of characters to choose from, and even more because I got the Ultimate Edition.  That means I had even more characters to not care about.  Like Zatanna.  …Yay…

Injustice: Gods Among Us was a decent enough game for those who like fighting games, especially the Mortal Kombat games.  Unfortunately for it, this review was written by me.  I’m not that big of a fan of DC and I’m not that big of a fan of fighting games.  Kind of makes you wonder why I asked for this game in the first place, doesn’t it?  Well I am a complicated individual, but I will not complicate my review any more than I need to.  If you like DC and fighting games, buy it.  Otherwise, skip it.  Injustice Gods Among Us – Ultimate Edition gets “There is no justice!” out of “You could feel the love, right?”

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Harley Quinn’s Revenge (2012)


I Guess That’s the End of Scary Face

This will probably be a quickie review, but I wanted to do it now to keep with the Batman theme.  This is a downloadable content pack for a game I’ve already reviewed, but it has its own story so I figured it would count.  I generally don’t play that much downloadable content because, once I’ve finished with a game, I don’t tend to go back because I’ve probably moved on to another game.  My decision to play this game came from one of Kevin Smith’s newer podcasts, Fat Man on Batman.  In this podcast, Kevin talked with one of the voice actors in the game, Tara Strong, about this DLC pack, so I decided that I should give it a go.  And that brings us to my review of an expansion for the DLC pack for Batman: Arkham City, Harley Quinn’s Revenge, developed by Rocksteady Studios, published by Warner Bros. Interactive Entertainment, and including the voice talents of Kevin Conroy, Tara Strong, Troy Baker, and Nolan North, among others.

Two weeks after Arkham City ended and Batman (Kevin Conroy) has disappeared while searching for Harley Quinn (Tara Strong), who is not taking the loss of her boyfriend, the Joker, very well.  Fearing the worst, Barbara Gordon sends Batman’s partner Robin (Troy Baker) to find the Caped Crusader.  What Robin finds is that Harley has been driven even further into madness by her grief, and that she’s indeed done something with Batman as he finds only Batman’s utility belt.  We need to find out what has happened to Batman and, if possible, save his life.

This was actually a lot of fun, but I don’t imagine it was that difficult to accomplish.  They basically just used stuff that I had already used with a little bit of extra story to extend the life of the game and give us a little bit more to the story and tie up some loose ends.  But I guess that’s what DLC really is.  That’s why they call them expansion packs.  But the story was good enough, I suppose.  It’s not a complicated story, but it’s told in a slightly more complicated way in order to draw it out a little.  It’s roughly equivalent of what would have just been one mission in the actual game.  Harley Quinn kidnaps Batman, Robin saves him.  The little bit of extra complication they add in there is that we start as Robin, find Batman’s belt, then we jump back in time a little bit to become Batman and see how he got himself into that predicament.  Then back to Robin, and then back to Batman to finish it out.  Not a whole lot more complicated than that.  They did have to do some writing for it, though.  The dialogue was good and you could tell that they spent a little extra time than necessary writing dialogue for random goons that talk about the situation as you pass by.  But it’s a good enough excuse to get back into a game that was already amazing, so I don’t complain.  If I were going to complain about one thing, it would have to be the ending.  I don’t think they handled the situation very well, but it requires ::SPOILER ALERT::  It’s made to look like Batman dies.  He’s trapped with Harley Quinn and a bomb without enough time to disarm it.  Then we cut outside to see Commissioner Gordon run up as the building explodes, seemingly taking Batman and Harley with it.  But it only lets us think that for a few seconds before Batman jumps through the window (with Harley in tow) to safety.  Then they try it again with Harley making Batman think that Robin was still in the building when it blew up, so now he knows what she feels like after having lost the Joker.  But a few seconds later, Robin comes out and everything’s all better.  You have to let this stuff sit for a bit so we can actually believe them.  Obviously, we don’t at first.  Why would you do that?  But then the doubt starts creeping in as the scene drags on.  I felt it was at least two missed opportunities.  ::END SPOILERS::

There’s not a whole lot to add about the look of the game or the gameplay.  I already wrote the review with that stuff in it.  The gameplay is fantastic and enjoyable, and satisfying all the way through, just like the rest of the game.  And I also can’t imagine a game looking any better for what it was trying to do.  The only complaint I had about it was that, being nearly a year removed from having played the main game at this point, I found it really difficult to try to remember what all the controls were as I was trying to get through battles.  But I warmed up to it and remembered it soon enough, and that’s really more my problem than the game’s.  As far as achievements go, this DLC is pretty easy to get the few achievements you can get.  It’s basically just finishing the game (with a few rare stipulations) and make sure you hit all the balloons.  That’s about it.

I told you I’d keep it short, just like the DLC Harley Quinn’s Revenge for Batman: Arkham City.  It’s a short and simple story, but it’s an enjoyable excuse to get a little more time out of a game with some of the most satisfying combat and graphics of 2011.  It’s also pretty dang cheap and can net you a few easy achievements.  Can’t ask for much more for such a low price.  Harley Quinn’s Revenge gets “Is it … a helicopter?” out of “Okay, I didn’t write down any quotes from the game.  So sue me.”

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