Lego Marvel Super Heroes (2013)


The (Hopefully Temporarily) Best Game on the X-Box One!

Lego Marvel Super Heroes (2013)I’ve had my Xbone for a few months now and thus far I’ve been fairly disappointed with what it has to offer.  Not as a system itself; that has been fantastic.  What disappoints me is the lineup available for my next gen system.  I’ve played a few games on the system already and have found the results typically mediocre.  The game I’m reviewing today has been available since the system’s launch, but I’ve never felt it was quite worth its price.  That was until my friend Bob, the Mayor of Krunkytown, told me that I needed it.  Well, you don’t argue with a mayor and so I went out and purchased Lego Marvel Super Heroes, developed by TT Games, published by Warner Bros. Interactive Entertainment, and starring the voices of Stan Lee, John DiMaggio, James Arnold Taylor, Clark Gregg, John Eric Bentley, Dee Bradley Baker, Roger Craig Smith, Troy Baker, Fred Tatasciore, Nolan North, Laura Bailey, Kari Wahlgren, Travis Willingham, and Phil LaMarr.

It would probably be too hard to go too in depth with the story of this game.  Not because it’s particularly complicated, but because I would have to list too many damned names.  The quick break down is that a bunch of supervillains are getting together to steal cosmic bricks in order to build the “Doom Ray of Doom” to defeat Galactus (John DiMaggio) the World Devourer in hopes that it will make the people of Earth fall in line and worship their saviors.  Little do they know that they are being played by the Asgardian God of Mischief Loki (Troy Baker), who intends to harness the power of Galactus to destroy Earth and Asgard.  But Marvel comics doesn’t just make villains, do they?  HELL NO!  AVENGERS ASSEMBLE!!  …And a lot of other heroes too!

This is hands down the best game available on the Xbone.  That title is made much easier to achieve by having only 20 other titles to compete with, but that does not take much away from the acclaim.  I’ve always been fond of the Lego series.  I’ve never connected with them too drastically, but they’re typically cute and fun and they just keep getting better.  Some of their properties that they’ve made into Lego versions haven’t interested me too much, but this is Marvel.  Of course I’m in!  And it’s the best Lego game I’ve played.  The story is nothing too spectacular.  It’s basically just a “heroes save the world” deal.  Actually, it’s pretty much the story of Fantastic Four: Rise of the Silver Surfer.  That’s really all it needs to be though.  What I appreciated about it is the funny little moments they can install into the story.  I still think I liked them better when they couldn’t talk because they were pretty good at adding comedy without it.  But they’re not too shabby with dialogue either.  Having Hulk yell, “HULK SMASH UGLY SIDEBURNS!” when he meets Wolverine is pretty funny.  They also used Nick Fury in some hilarious ways.  Though he had nothing to do with the game, the character of Nick Fury is typically played by Samuel L. Jackson, and Traveller’s Tales used that for some comedy that would be well over the heads of the children that might typically play their games, making some nice references to Pulp Fiction and Snakes on a Plane.

One of the things I appreciated the most about this game was the fan service.  They referenced everything they could think to reference from the Marvel universe, and more specifically the Marvel movies.  There was a part where the Hulk punches the Green Goblin as he punched Thor in the Avengers, Thor arrives into the game like he does in Thor: The Dark World and even in a similar setting, the Put Up Your Dukes level is right out of X-Men Origins: Wolverine, one of the times you rescue Stan Lee is a reference to when he drank the infected juice in the Hulk movie, the chess set where we find Stan at one point might be a subtle reference to his cameo in the Avengers, and the game even has a mid-credit sequence like the greater majority of comic book movies.  Also, there are achievements for doing the Fastball Special (throwing Wolverine at an enemy as Colossus) and for having Captain America and Human Torch on the same team (because both are played by Chris Evans in the movies).

Now, all of those references could not have been recognized if it were not for some extreme levels of nerdiness.  That nerdiness also caused a few problems with this game.  At one point, Gambit stops the Juggernaut dead in his tracks by dropping a chandelier on him.  As big of a fan of Gambit as I am, that just doesn’t happen.  Once the Juggernaut starts moving, nothing can stop him!  He’s the Juggernaut, bitch!  Also, why is the X-Men airplane called the X-Jet now?  Is it not still the Blackbird?  And since when is the X-Mansion on the island of Manhattan?!  I also had a lot of problems arise from what the characters were able to do.  First of all, Spider-Man has genius-level intellect.  Why do I have to switch to that lame ass Mister Fantastic in order to use a control panel?  And while we’re on the subject: I know you probably felt the need to make Mister Fantastic seem useful, but since when can he turn himself into complex machines like an electric screwdriver?  That doesn’t even make sense!  …The rest of the game is perfectly logical to me though…  I also thought Mystique should’ve been more useful.  She can basically just sneak past things.  Shouldn’t she at least be able to turn into people with claws to use the claw switches?  She turned into Wolverine and had claws in the first X-Men movie!  I also didn’t like that Jean Grey didn’t have the special senses to detect switches like Spider-Man and Wolverine.  How does that make sense?  She has EXTRA Sensory Perception!  That’s like two more sensories!  And even worse, how can she take fire damage when you pick the version of Jean Grey that’s the Phoenix?  She flew into the Sun as the Phoenix!  And how does Iron Man get frozen?!  He fixed that icing problem in Iron Man 1!  And how does Magneto not fly?!  I AM THE KING OF NERDS!!

Admittedly, the look of the game doesn’t quite live up to next gen expectations.  It looks about as good as recent Lego games have on current/previous gen consoles.  It’s the look they’re going for and I don’t really knock it for that.  It’s kind of for kids, so it’s supposed to have a really colorful and not necessarily photorealistic look.  Also, it’s a Lego game.  How do you go photorealistic with that?  And this one is different from any others I’ve played because they let you play around in a sandbox Manhattan between story missions, and that is just fine by me.  I got to jet through the streets as Iron Man and the Silver Surfer!  Although I was a little bit bothered that the Silver Surfer’s flying sounded a little like a vacuum cleaner.  Is he the Silver Maid or something?  I thought all maids were brown!  BOOM!

The game is really fun and kept me interested right up to the point where I got 100% on the achievements.  I can’t really keep wasting time on a game when I’m not getting no chievos no more!  There were a couple of minor problems with the game.  Sometimes the camera didn’t want to play along, or more accurately to let you see what you were playing.  I also had a common problem where my character would choose to target my ally relentlessly when I was surrounded by enemies.  I also got irritated in the first level because they kept putting up reminders when I was the Hulk that I could hold Y to turn back into Bruce Banner.  Why would I ever want to do that?  You realize that I’m currently the Hulk, right?

Lego Marvel Super Heroes is currently my favorite Xbone game by leaps and bounds.  It’s not hard to do when everything else on the system turned out to be okay at best, but the game is still entirely enjoyable.  The story is simple but peppered with some enjoyable humor, the game looks good though not quite next gen quality yet, and it’s lots of fun to play.  I got hours of enjoyment out of this game and lost track of most of those hours after I started playing and realized shortly after that it was 4 in the morning.  And it’s an easy 1000 achievements for you achievement whores like me.  Don’t try to act like you’re too adult to enjoy this game!  It’s fun for the whole family!  Lego Marvel Super Heroes gets “Excelsior!” out of “I’m still hungry!  I need something to eat!”

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PlayStation All-Stars Battle Royale (2012)


Sony’s Super Smash Brawl All-Stars Royale with Cheese.

PlayStation All-Stars Battle Royale (2012)When I learned of the existence of today’s game, I scoffed.  I had no interest in playing this game.  Well, that’s not necessarily true.  I actually have had interest in playing this game many times before, and I’ve enjoyed playing.  Problematically, I enjoyed playing these games when they were called Super Smash Brothers.  But this time PlayStation was doing it.  I still only decided to play this game because I have a somewhat underused Vita and my roommate gave me a code that would get me this game for free.  Consider yourself endorsed, PlayStation All-Stars Battle Royale, developed by SuperBot Entertainment and SCE Santa Monica Studio, published by Sony Computer Entertainment, and including the voices of Eric Ladin, Sean Pertwee, Tim Phillipps, Khary Payton, Tara Strong, Unshô Ishizuka, Josh Keaton, Max Casella, Sanae Kobayashi, Terrence ‘T.C.’ Carson, Jennifer Hale, Nolan North, Dred Foxx, Quinton Flynn, James Arnold Taylor, David Kaye, Stephen Fry, Stephane Cornicard, Kevin Miller, Marc Silk, J.S. Gilbert, and, of course, Mario.  No one is going to read through all those names to see that one joke.

…story…Hmmm…  Well, a while ago, a company made a game called Super Smash Brothers because they had been around long enough and had enough iconic, exclusive characters that a game could justify it.  Years later, another accomplished company took their few iconic exclusives, added some exclusives no one gives a shit about, and acted like another character or two were exclusive, and pretty much jacked Smash Brothers blatantly.  And you use those characters to reach the end and beat a disembodied head to make your character glow blue in his epilogue.

You will find that the biggest problem I had with this game is that it is Smash Brothers.  It is so blatantly and unforgivingly Smash Brothers.  I feel like I will use the word Nintendo in this review more than I will the word Sony.  I felt like the credit sequence was so painfully long because they also had to thank everyone involved in Super Smash Brothers.  It lasts like a half hour!  I could bust through the story in less time than I could the credits.  And to refer to what it had as a “story” is true exaggeration.  Every character, no matter how different, hears that something is happening where characters from different worlds are collecting.  They go, they fight, they have a brief, one-stage-long rivalry with a character, and then they fight a disembodied head.  Winning gives them some sort of power that makes them glow blue, in the still-frame ending movie, and then a half hour of credits.  And the final boss was so disappointing to me.  The disembodied head has nothing to do with any Sony product I’ve ever experienced.  It DOES have something in common with a certain Nintendo product that ends with a pair of disembodied hands and polygonal, colorless versions of the other characters in the game.  I will eventually remember the name of that game.  But I believe Sony missed a huge opportunity to make the final boss Kevin Butler.  That would have been fucking perfect!  …SMASH BROTHERS!  That was it.

I was vaguely surprised to see that Sony had actually pulled off a fairly strong set of characters for their Smash Brothers rip off, but they cannot justify it nearly as well as Nintendo could.  Kratos, Nathan Drake, Cole MacGrath, Sweet Tooth, someone from Killzone, Big Daddy and Dante (neither of which are Sony exclusive, by the way.  And didn’t Bioshock originally come out as an Xbox exclusive?), Jak and Daxter, Ratchet and Clank, PaRappa and Nariko (why does anyone remember these two?), Raiden (the least favorite of all Metal Gear characters, since Nintendo already had the most popular), Sackboy, Sly Cooper, Sir Daniel Whogivesafuck and Toro Whatthehell from Huh? for Red October.  I lost focus near the end.  I started wondering if Xbox could pull this off.  My research pulled up Marcus Fenix, Master Chief, Blinx, Alan Wake, Joanna Dark, the Viva Piñata characters, the dude from Condemned (which admittedly might be a little dark for a Smash Brothers rip off), and no, they can’t pull off this kind of game.  Of course, they might be able to pull it off if they add in characters that are not exclusive to Sony (such as Big Daddy and Dante) or if they actually had the audacity to make Cole into 2 different characters, justified by being a good and an evil version of the same character.  Hell, I guess Microsoft could pull of this kind of game.  There are like 10 different Carmines in Gears of War, and they could always have Master Chief and crestfallen Master Chief.  And, strangely, the characters I enjoyed playing as most were the ones I didn’t know or didn’t give a shit about.  I liked Sir Daniel from the game I can’t even name because I gave all of my shits away to the orphans in Africa.  I liked the strange cat thing, Toro, from whatever the fuck crazy Japanese thing it spilled out of, partially because he felt like this game’s version of Kirby.  I even liked playing as Nariko.  Certainly more than I liked playing as her in the game she came from.  I kind of defaulted to Kratos most times, because I wanted a character that played well that wouldn’t embarrass me.  I liked the Big Daddy too, but watching a Big Daddy get suplexed by Sackboy is not something I endorse.    I do endorse beating the crap out of PaRappa, especially when he keeps shouting about how you’ve gotta believe.  Believe this, PaRappa: I hate you.

The gameplay in this game was as good as it was a few years back on the Nintendo, but they again failed to live up to Smash Brothers.  The biggest problem was that beating up enemies served no good purpose.  In Smash Brothers, you beat people up because weakening them makes them easier to knock out of the level.  There is no ring out in PSASBR.  In other fighting games, you beat up your enemies to take their life bar down to zero.  There are no live bars in this game.  You beat people up to build up super moves, and super moves are pretty much instant kills.  So, basically, your ability to win is only as good as your character’s super move.  Kind of takes a little bit of the fun and strategy out of it.  There were other issues, like how annoying it was to double tap on the screen to pick up an item instead of just pressing a button to do it, but I think I hate most games that force touch screen use on you.  The big problem I thought of in regards to playing this game is I don’t see any reason to do it.  With Smash Brothers, you did it on the big screen on a console that could support four players simultaneously.  On my Vita, I play alone unless I want to go online (which I never really do).  Of course, this game is also available for the PS3, so I might have liked it more that way.

Graphically this game was fantastic.  Sony will always have that over Nintendo because the decision makers in Nintendo really have gamers figured out.  But this graphical improvement comes at a cost.  The load times between levels are awful, and really take you out of the pacing of the game.  You play a level, taking three minutes tops to beat it, and then you can put the Vita down and go get a sandwich waiting for the next match to start.  The levels are also nicely designed.  They start off as one person’s level and, over time, get invaded by a character from another game.  Like playing in Ratchet and Clank’s Metropolis and having the Hydra from God of War pop out of the ground, or having a Metal Gear slice its way into the Patapon level.  The game was musically delightful, but there was a problem with my game and the sound at first, but I don’t really fault the game for it because it was patched while I was still playing it.  And after that, I got to listen to the music from Uncharted from time to time, and I am always ready for that.

Of all the categories that this game comes second to Nintendo in, there is one category that Nintendo could never touch Sony in: trophies.  Sure, one could argue that Nintendo did not do a Trophy or Achievement system, but that feels irrelevant.  The trophies in this game were super easy, and not even very time consuming.  It’s not much more complicated than beating the game with all the characters and using their Level 3 Super Move in their own level.  Then just grab Toro, go online, and get an easy triple and double kill with his Level 3 move that seems to kill everyone on screen no matter what.  Easy Platinum.

PlayStation All-Stars Battle Royale is a decent enough game that was ripped off wholesale from Nintendo’s Super Smash Brothers, and without very much by way of improvement.  Their characters aren’t nearly as iconic and the gameplay feels pointless and unsatisfying in comparison.  But, this game is not without its charms.  If you don’t own a Nintendo system, if you’re looking for an easy Platinum trophy, or if graphics are more important than gameplay, I could see there being reasons to play this.  Ultimately, I wouldn’t have paid money for this thing, and I wouldn’t be able to recommend it to you.  PlayStation All-Stars Battle Royale gets “Super Brawl Brothers” out of “Melee.”

WATCH REVIEWS HERE!  YouTube  OTHER JOKES HERE!  Twitter  BE A FAN HERE!  Facebook  If you like these reviews so much, spread the word.  Keep me motivated!  Also, if you like them so much, why don’t you marry them?!