Injustice: Gods Among Us – Ultimate Edition (2013)


It’s Not What I’m Doing … It’s What I’ve Done.

Injustice: Gods Among Us - Ultimate Edition (2013)You could say that my sister has a bad habit of picking the worst game from my Christmas list to get me as a present.  I prefer to think that she has a gift for it, and that the bad habit is my naiveté for assuming I’ll like so many games.  If you’re up to date with my reviews, you’ll know that two years in a row my sister has given me a game that made it into my worst games of the year.  Last year was Twisted Metal, but this year she got me Injustice: Gods Among Us – Ultimate Edition, developed by NetherRealm Studios, published by Warner Bros. Interactive Entertainment, and starring the voices of George Newbern, Kevin Conroy, Adam Baldwin, Susan Eisenberg, Richard Epcar, Phil LaMarr, Neal McDonough, Joey Naber, Khary Payton, Mark Rolston, Tara Strong, Alan Tudyk, Stephen Amell, Troy Baker, Grey DeLisle, Jennifer Hale, J.G. Hertzler, Nolan North, and Fred Tatasciore.

In an alternate reality, the Joker (Richard Epcar) tricks Superman (George Newbern) into killing Lois Lane and destroying Metropolis, sending Superman off the handle to the point where he kills the Joker and establishes a new world order as the High Councilor.  In our reality, the Joker’s plan did not succeed, but did send the heroes from our world over to the other one, where they must join Batman’s (Kevin Conroy) insurgency and try to take down Superman’s regime.

There must be some sort of mistake.  I seem to not have taken any notes on the story of this game.  Of a fighting game!  They’re always so story-driven!  This game didn’t have a bad story (especially when you compare it to other fighting games), but it was fairly forgettable.  I guess I didn’t take any notes about it because it didn’t really make any impact on me one way or another.  It didn’t impress me as being particularly well-written, and I didn’t think of jokes to tear its shittiness apart.  It was roughly as good as any of those straight to DVD DC or Marvel movies.  Take that for what it is.

The thing that really makes or breaks a fighting game is the gameplay.  The problem with that when it comes to me reviewing them is I don’t really like fighting games.  I was interested enough to complete the story and beat the game with a couple of the individual characters to see their specific endings, but as with all other fighting games, once I hit that wall of boredom I hit it hard.  When I reach boredom with a fighting game, there’s no taking a break and coming back to it; I’m out.  Returning to the game is extremely painful at that point.  This game controls like most of the newer Mortal Kombat games.  There’re some punches and some kicks, a few special movies, and a super move for each character.  Nothing revolutionary.  I do like the fighting games that allow you to transition between different sections of the same level by knocking your opponent off of an edge, and this game does that as well.  Of course, once you’ve seen it once you can pretty much put a check mark behind that ‘cause it’s just going to be the same thing over and over.  There were a couple of notable changes to the fighting game mechanics that I noticed.  The first was the health bar system.  Unlike most fighting games that give each character a full health bar for each round, you’re given two from the beginning but do not get full health when you knock out one of the enemies’ health bars.  I actually liked this because it inspires you to do good all the way through as opposed to getting a fresh start because you just got KO’ed.  The other thing I noticed was the Wager system, which I hated.  It basically just gives the opponent the chance to prolong the battle by sacrificing their super bar.  They’re about to die, so they’re not going to need it, but you may have if you were trying to finish the game spectacularly with a super move.  Instead, they wager their entire super bar every time and you have the choice to either sacrifice your ability to do your super move or let them win, damaging you or healing them.  It just seemed like an unnecessary annoyance.

The characters were pretty good in the game.  It’s basically every notable character from DC comics, at least as far as I know.  I’ve never been that big of a fan of DC, but I certainly couldn’t think of anyone else from that universe that I would care to see in the game.  That basically means that Batman is in the game.  But I also resented Batman because they changed his default costume and made it look lame.  Thankfully, that could be repaired with alternate costumes, but you couldn’t fix how lame his super move was.  He basically just jumps up into the air and hits the opponent with the batmobile.  This is Batman we’re talking about!  Stupid ass Aquaman stabs the guy with a trident, hits them with a giant wave, and gets them eaten by a giant shark!  Wonder Woman’s super also sucks because it makes her seem like she needs help because she basically gets her Amazons to come in and beat your opponents ass.  It would’ve been less lame to involve that stupid invisible airplane she used to have.  But there were lots of characters to choose from, and even more because I got the Ultimate Edition.  That means I had even more characters to not care about.  Like Zatanna.  …Yay…

Injustice: Gods Among Us was a decent enough game for those who like fighting games, especially the Mortal Kombat games.  Unfortunately for it, this review was written by me.  I’m not that big of a fan of DC and I’m not that big of a fan of fighting games.  Kind of makes you wonder why I asked for this game in the first place, doesn’t it?  Well I am a complicated individual, but I will not complicate my review any more than I need to.  If you like DC and fighting games, buy it.  Otherwise, skip it.  Injustice Gods Among Us – Ultimate Edition gets “There is no justice!” out of “You could feel the love, right?”

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Harley Quinn’s Revenge (2012)


I Guess That’s the End of Scary Face

This will probably be a quickie review, but I wanted to do it now to keep with the Batman theme.  This is a downloadable content pack for a game I’ve already reviewed, but it has its own story so I figured it would count.  I generally don’t play that much downloadable content because, once I’ve finished with a game, I don’t tend to go back because I’ve probably moved on to another game.  My decision to play this game came from one of Kevin Smith’s newer podcasts, Fat Man on Batman.  In this podcast, Kevin talked with one of the voice actors in the game, Tara Strong, about this DLC pack, so I decided that I should give it a go.  And that brings us to my review of an expansion for the DLC pack for Batman: Arkham City, Harley Quinn’s Revenge, developed by Rocksteady Studios, published by Warner Bros. Interactive Entertainment, and including the voice talents of Kevin Conroy, Tara Strong, Troy Baker, and Nolan North, among others.

Two weeks after Arkham City ended and Batman (Kevin Conroy) has disappeared while searching for Harley Quinn (Tara Strong), who is not taking the loss of her boyfriend, the Joker, very well.  Fearing the worst, Barbara Gordon sends Batman’s partner Robin (Troy Baker) to find the Caped Crusader.  What Robin finds is that Harley has been driven even further into madness by her grief, and that she’s indeed done something with Batman as he finds only Batman’s utility belt.  We need to find out what has happened to Batman and, if possible, save his life.

This was actually a lot of fun, but I don’t imagine it was that difficult to accomplish.  They basically just used stuff that I had already used with a little bit of extra story to extend the life of the game and give us a little bit more to the story and tie up some loose ends.  But I guess that’s what DLC really is.  That’s why they call them expansion packs.  But the story was good enough, I suppose.  It’s not a complicated story, but it’s told in a slightly more complicated way in order to draw it out a little.  It’s roughly equivalent of what would have just been one mission in the actual game.  Harley Quinn kidnaps Batman, Robin saves him.  The little bit of extra complication they add in there is that we start as Robin, find Batman’s belt, then we jump back in time a little bit to become Batman and see how he got himself into that predicament.  Then back to Robin, and then back to Batman to finish it out.  Not a whole lot more complicated than that.  They did have to do some writing for it, though.  The dialogue was good and you could tell that they spent a little extra time than necessary writing dialogue for random goons that talk about the situation as you pass by.  But it’s a good enough excuse to get back into a game that was already amazing, so I don’t complain.  If I were going to complain about one thing, it would have to be the ending.  I don’t think they handled the situation very well, but it requires ::SPOILER ALERT::  It’s made to look like Batman dies.  He’s trapped with Harley Quinn and a bomb without enough time to disarm it.  Then we cut outside to see Commissioner Gordon run up as the building explodes, seemingly taking Batman and Harley with it.  But it only lets us think that for a few seconds before Batman jumps through the window (with Harley in tow) to safety.  Then they try it again with Harley making Batman think that Robin was still in the building when it blew up, so now he knows what she feels like after having lost the Joker.  But a few seconds later, Robin comes out and everything’s all better.  You have to let this stuff sit for a bit so we can actually believe them.  Obviously, we don’t at first.  Why would you do that?  But then the doubt starts creeping in as the scene drags on.  I felt it was at least two missed opportunities.  ::END SPOILERS::

There’s not a whole lot to add about the look of the game or the gameplay.  I already wrote the review with that stuff in it.  The gameplay is fantastic and enjoyable, and satisfying all the way through, just like the rest of the game.  And I also can’t imagine a game looking any better for what it was trying to do.  The only complaint I had about it was that, being nearly a year removed from having played the main game at this point, I found it really difficult to try to remember what all the controls were as I was trying to get through battles.  But I warmed up to it and remembered it soon enough, and that’s really more my problem than the game’s.  As far as achievements go, this DLC is pretty easy to get the few achievements you can get.  It’s basically just finishing the game (with a few rare stipulations) and make sure you hit all the balloons.  That’s about it.

I told you I’d keep it short, just like the DLC Harley Quinn’s Revenge for Batman: Arkham City.  It’s a short and simple story, but it’s an enjoyable excuse to get a little more time out of a game with some of the most satisfying combat and graphics of 2011.  It’s also pretty dang cheap and can net you a few easy achievements.  Can’t ask for much more for such a low price.  Harley Quinn’s Revenge gets “Is it … a helicopter?” out of “Okay, I didn’t write down any quotes from the game.  So sue me.”

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Batman: Arkham City (2011)


A Ruby the Size of a Tangerine

Okay, I’ll do the actual first review of something good, and it’ll be a video game.  That game, of course, is Duke Nukem Forever.  …Just kidding.  BATMAN!!  Not to spoil my review and give away what I thought about it, I bought this game in collector’s edition and I’ve beaten it twice and it’s amazing.  You’ll find out what I think about it later.  First, the summary.  Batman: Arkham City is an open-world, action-adventure game brought to us by the fine people at Rocksteady Studios and Warner Bros. Interactive Entertainment.  Also, I got the game with the Catwoman DLC so that may have changed my story a bit.

Some bald a-hole named Hugo Strange (Corey Burton) has convinced Gotham to release the prisoners of Arkham Asylum into a walled off section of the city and let them have free reign.  They call this place Arkham City.  Bruce Wayne (Kevin Conroy) is not keen on the idea for some reason and campaigns to get it shut down.  The closest thing to a reason I can remember is that his parents were killed behind the theater there.  Anyways, at a rally, Wayne is captured by Strange’s Tyger Security guards.  Turns out Bruce Wayne is Batman, and Strange knows it.  Wayne is released into Arkham City and is quickly recaptured by the Penguin (Nolan North of Nathan Drake fame).  The Penguin is harboring a grudge against Wayne which is probably only made worse by the fact that he ass-kicks his way out of his custody.  Calling in a drop from his butler Alfred (Martin Jarvis), Wayne gets all suited up and Batman’d out.  Time to punch some faces!  First order of business: Two-Face (Troy Baker) has captured Catwoman (Grey DeLisle) and you have to rescue her.  Once you have, a smiley face laser appears on her head and a shot rings out.  Don’t worry, you saved her.  But who would have aimed a gun with a smiley face on it?  I’m sure we’re all surprised to find out it was the Joker (Luke Skywalker himself, Mark Hamill).  Batman goes to investigate but finds only the Joker’s sidekick/girl-toy Harley Quinn (Tara Strong).  She confesses that, after the events of the first game, Joker is dying from Titan poisoning.  This doesn’t concern Batman at all … except that Harley Quinn knocks out Batman and they inject him with some of the Joker’s poisoned blood.  Now Batman must try to cure himself while trying to figure out what Hugo Strange’s Protocol 10 and how he can stop it.

This game is amaz-zaz-zing.  Let’s go through this piece by piece and describe why.  First, the graphics: amazing.  It is almost flawless in it’s presentation.  Batman looks great.  They take a midpoint between the comic book Batman and the realistic armor look of the Christian Bale Batman by having him look like the comic book equivalent with his costume looking like it could have armor on it, he has gauntlets that he can put things into for analysis, and he has pieces that come down over his eyes when he goes into Detective Mode.  His costume also gets beat up over the course of the game as he’s been through some mess and hasn’t had time to change.  Arkham City is dark and foreboding as it should be, and also keeps the damage done to it along the course of the game.  When the church tower is blown up by the Joker, it stays a smoldering mess from that point on.  All of the other characters are captured well and most are made into darker versions of their characters.  Catwoman is made into all appropriate kinds of hot.  Harley Quinn’s outfit is different from her classic one, but still very hot.  Mr. Freeze’s outfit hasn’t changed much, but may have gotten cooler (pun intended).  Penguin looks different from Danny Devito, but is Penguin appropriate, adding one bottle to the eye like a disturbing version of a monocle.  Two-Face, Riddler, Zsasz, Bane, Robin, Poison Ivy, Calendar Man, Ra’s and Talia al Ghul, Mad Hatter, Deadshot, Killer Croc, Hush, Black Mask, Clayface, and other classic Batman characters are all here and captured masterfully.  The only issue graphically is that I noticed they took the easy way out in a few shots.  When Two-Face is drawn up, he’s already tied up inexplicably, and on occasion Riddler’s mouth doesn’t move when he’s talking.  But these are minor problems and barely worth noticing.

The gameplay is super satisfying as well.  The fighting is fairly simple, but ultimately satisfying.  X punches, Y counters, double tap A to jump over someone, B stuns, and you can use your gadgets in combat.  It’s pretty easy to get the hang of and gives you the opportunity to feel like you’re the bat.  Combat amps up as enemies gain weapons and numbers over Batman, but if you get the hang of the combat system, their numbers and weapons will mean nothing to you.  YOU ARE THE BAT!  Arkham City steps it up over Arkham Asylum by giving you an open world to explore, and traversing it is also very satisfying.  Granted, I would’ve liked to be able to get around in a Batmobile, but a grappling system is also good.  You shoot your grappling hook over to places and can glide with your cape.  With an upgrade, your grappling hook will shoot you out over your grapple point and send you immediately into a glide, and that’s the only way to fly.  Catwoman, however, could’ve used a little work.  She has similar controls with different animations that feel like they could’ve been refined a little more.  It might not have been so bad if you didn’t play as Batman first; his controls being so smooth most of the time.  But, switching to Catwoman, you can no longer destroy the enemy weapon that was giving you such a hard time (usually the shield or the stun baton) as you may have gotten used to with Batman.  Her travel system is a big step down as well.  Instead of getting pulled straight over to a point you hit it with your whip and swing down to a point on the wall well below that point and usually exposed to guards that will then shoot at you.  If you have not been spotted, you will have to hit timed-button-presses to make your way up to the point you set.  This is not good when you’re trying to stealthily make your way around the room to clear it of bad guys.  She did, however, have the ability to cling to the ceiling, which Batman does not, and use that to solve puzzles or take out enemies and disappear from sight.  Stealth is a big part of the game since head-on assault can sometimes be suicide, and it’s usually well done.  The Mr. Freeze battle forces you to see how many opportunities you have to take someone out as he blocks you from repeating the same take down you just used.  Batman can hang people from vantage points, pull them over ledges, pop up from out of floor grates, charge through wall grates, blow up a wall on you, use the environment, or just flat out sneak up behind and choke out.  This is usually satisfying.  Catwoman loses many of these opportunities and replaces them with ceiling crawling.  They will also change what they do depending on what’s around them.  If your character is near a wall, he or she may bounce off it to punch them or grab their head and slam it into the wall.  If you interrogate the enemies near a handrail, you will dangle them over it by their leg.

Batman also has more gadgets than James Bond.  You have electrically charged taser gun that can open certain doors and knock over armored enemies.  You have freeze grenades that can freeze an enemy in place to either take down or use as bait or make walkways on water.  You’ve got classic batarang, boomerang batarang, and remote controlled batarang that can hit switches or knock people over edges.  Your line launcher can traverse areas you can’t jump into or be used to kick an enemy over a ledge.  Explosives that can knock out an enemy or simply open a wall, but only if it’s drawn in the shape of the bat symbol apparently.  Maybe even some more gadgets that I forgot.  He has a plethora of tools that can mostly be used in puzzle solving or in combat.  And the best part about them is that, even though there are a lot of them, they are easy to access when you need them and most are easily used in combat with the correct combination of buttons.  My personal favorite was the bat grapple.  Usually used to traverse the environment or to pull an enemy over a ledge, I liked to use it in combat (by holding the Left Trigger and pressing Y) to disarm an enemy with a gun and clothesline the mamma jamma while he stumbled towards me.  Very satisfying, especially if it went into slo-mo because he was the last enemy in the area.  They also brought back Detective Mode, which could be switched to in order to track enemies to set up takedowns and other uses.  Catwoman’s vision, however, was not that helpful.  You could see enemies, but it made no discernible distinction between armed enemies and unarmed, or armored enemies and unarmored.  So that was barely helpful.

Another big part of the game (at least if you’re achievement hunting) is the challenges.  There are 3 types of challenges: combat, predator, and campaign.  Combat challenges put you in a room with increasing amounts and difficulties of enemies and you try to reach a high score for medals by trying not to get hit and keeping your combat multiplier up.  Predator is the stealth approach where you have to try to do the 3 special takedowns for medals.  Campaign is 3 back-to-back missions of the other 2 types mixed with modifiers that can be turned on at different times.  I really only did these with any degree of seriousness because I wanted the achievements.  They could get tedious pretty quickly, especially as they got more difficult, but I found in the second playthrough afterwards I had gotten very good at Batmanning and it was a breeze.

There are a lot of collectables in this game, which is something that can be taken either as a positive or a negative.  I actually enjoyed it for the most part.  There were 400 collectables; which are Riddler trophies, riddles, and special things you need to do in combat or travel.  The good thing about this is that there was actually a reason to do them, besides just the achievements.  The most obvious one is that, if you collect enough of them, you can save a hostage of the Riddler.  You can also unlock artwork and recordings of Hugo Strange interviewing the various villains of Gotham, which I found entertaining.  You can also have them shown on your map if you find the covert Riddler operatives and interrogate them.  Lots of people may not have the patience for these collectables though.

The voice work was all around fantastic.  Mark Hamill does the best Joker voice.  Really creepy and appropriate for the character.  Everyone else fit their characters perfectly with no complaints.  I also think Harley Quinn’s voice makes her extra cute.  Too bad she’s crazy…

I’ve gone on too long.  QUICK WRAP UP!  This game is great.  Go buy now.  Give game “Dark Knight” out of “Batman Begins”.

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