Injustice: Gods Among Us – Ultimate Edition (2013)


It’s Not What I’m Doing … It’s What I’ve Done.

Injustice: Gods Among Us - Ultimate Edition (2013)You could say that my sister has a bad habit of picking the worst game from my Christmas list to get me as a present.  I prefer to think that she has a gift for it, and that the bad habit is my naiveté for assuming I’ll like so many games.  If you’re up to date with my reviews, you’ll know that two years in a row my sister has given me a game that made it into my worst games of the year.  Last year was Twisted Metal, but this year she got me Injustice: Gods Among Us – Ultimate Edition, developed by NetherRealm Studios, published by Warner Bros. Interactive Entertainment, and starring the voices of George Newbern, Kevin Conroy, Adam Baldwin, Susan Eisenberg, Richard Epcar, Phil LaMarr, Neal McDonough, Joey Naber, Khary Payton, Mark Rolston, Tara Strong, Alan Tudyk, Stephen Amell, Troy Baker, Grey DeLisle, Jennifer Hale, J.G. Hertzler, Nolan North, and Fred Tatasciore.

In an alternate reality, the Joker (Richard Epcar) tricks Superman (George Newbern) into killing Lois Lane and destroying Metropolis, sending Superman off the handle to the point where he kills the Joker and establishes a new world order as the High Councilor.  In our reality, the Joker’s plan did not succeed, but did send the heroes from our world over to the other one, where they must join Batman’s (Kevin Conroy) insurgency and try to take down Superman’s regime.

There must be some sort of mistake.  I seem to not have taken any notes on the story of this game.  Of a fighting game!  They’re always so story-driven!  This game didn’t have a bad story (especially when you compare it to other fighting games), but it was fairly forgettable.  I guess I didn’t take any notes about it because it didn’t really make any impact on me one way or another.  It didn’t impress me as being particularly well-written, and I didn’t think of jokes to tear its shittiness apart.  It was roughly as good as any of those straight to DVD DC or Marvel movies.  Take that for what it is.

The thing that really makes or breaks a fighting game is the gameplay.  The problem with that when it comes to me reviewing them is I don’t really like fighting games.  I was interested enough to complete the story and beat the game with a couple of the individual characters to see their specific endings, but as with all other fighting games, once I hit that wall of boredom I hit it hard.  When I reach boredom with a fighting game, there’s no taking a break and coming back to it; I’m out.  Returning to the game is extremely painful at that point.  This game controls like most of the newer Mortal Kombat games.  There’re some punches and some kicks, a few special movies, and a super move for each character.  Nothing revolutionary.  I do like the fighting games that allow you to transition between different sections of the same level by knocking your opponent off of an edge, and this game does that as well.  Of course, once you’ve seen it once you can pretty much put a check mark behind that ‘cause it’s just going to be the same thing over and over.  There were a couple of notable changes to the fighting game mechanics that I noticed.  The first was the health bar system.  Unlike most fighting games that give each character a full health bar for each round, you’re given two from the beginning but do not get full health when you knock out one of the enemies’ health bars.  I actually liked this because it inspires you to do good all the way through as opposed to getting a fresh start because you just got KO’ed.  The other thing I noticed was the Wager system, which I hated.  It basically just gives the opponent the chance to prolong the battle by sacrificing their super bar.  They’re about to die, so they’re not going to need it, but you may have if you were trying to finish the game spectacularly with a super move.  Instead, they wager their entire super bar every time and you have the choice to either sacrifice your ability to do your super move or let them win, damaging you or healing them.  It just seemed like an unnecessary annoyance.

The characters were pretty good in the game.  It’s basically every notable character from DC comics, at least as far as I know.  I’ve never been that big of a fan of DC, but I certainly couldn’t think of anyone else from that universe that I would care to see in the game.  That basically means that Batman is in the game.  But I also resented Batman because they changed his default costume and made it look lame.  Thankfully, that could be repaired with alternate costumes, but you couldn’t fix how lame his super move was.  He basically just jumps up into the air and hits the opponent with the batmobile.  This is Batman we’re talking about!  Stupid ass Aquaman stabs the guy with a trident, hits them with a giant wave, and gets them eaten by a giant shark!  Wonder Woman’s super also sucks because it makes her seem like she needs help because she basically gets her Amazons to come in and beat your opponents ass.  It would’ve been less lame to involve that stupid invisible airplane she used to have.  But there were lots of characters to choose from, and even more because I got the Ultimate Edition.  That means I had even more characters to not care about.  Like Zatanna.  …Yay…

Injustice: Gods Among Us was a decent enough game for those who like fighting games, especially the Mortal Kombat games.  Unfortunately for it, this review was written by me.  I’m not that big of a fan of DC and I’m not that big of a fan of fighting games.  Kind of makes you wonder why I asked for this game in the first place, doesn’t it?  Well I am a complicated individual, but I will not complicate my review any more than I need to.  If you like DC and fighting games, buy it.  Otherwise, skip it.  Injustice Gods Among Us – Ultimate Edition gets “There is no justice!” out of “You could feel the love, right?”

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Aliens: Colonial Marines (2013)


Hey, Hicks. Man, You Look Just Like I Feel.

Aliens: Colonial Marines (2013)I have a weird disorder that makes me continuously want to give things a chance even though they’ve disappointed me so much in the past. It usually starts with them putting out a few things that I love, and then usually devolves into a series of shit in a row that I still try based on my love for the past. After enough of these, I can break myself of this habit, but not of the addiction. I still WANT to try these things, but I can restrain myself. Well Alien and Aliens were great movies, and some of the early Alien games did some things very well. Then there was a bunch of shit in a row. Has that continued to their most recent release? We’ll find out as I review Aliens: Colonial Marines, developed by Gearbox Software, published by Sega, and including the voices of Michael Biehn, Lance Henriksen, Mark Rolston, Al Matthews, Travis Willingham, Derek Phillips, Nisa Ward, and Jason Douglas.

The “story” of this game takes place between Aliens and Alien 3. 17 weeks after the events of Aliens, people in the world desire to make more mistakes. A ship responds to a distress signal from the USS Sulaco, in orbit around LV-426. Xenomorphs are everywhere, and killing as they are known to do. Then Weyland-Yutani sends in mercenaries to kill you as well. Then they ruin what Alien 3 already ruined. Then other stuff and the game ends.

This game was pretty shitty. Let’s get that out of the way up front. Well, let’s be honest and agree that we all already knew this game was going to be shit, but let me tell you about it because I was dumb enough to rent it. It’s hard to pin down what is worse though. There are tons of problems with this game that could be what causes it to be terrible. I’ll start with the story. The story was crap. It’s simplistic while simultaneously ruining the continuity of the Alien franchise. I believe I’ve already complained about the fact that Aliens got the audience super involved in Newt and Hicks as characters, just to have Alien 3 crap all over that by killing them before the opening credits had even completed. Well this game ruins Alien 3’s story by having Hicks show up in this game. How did he get off the rescue vessel without bothering to save Newt and Ripley, but having plenty of time to drop a decoy body in his place? This game will answer that by having someone ask Hicks and him responding with, “Long story.” Great. Fuck your face. I hate you. Best I can assume is that they were able to get Biehn to be a voice in this game and they would figure out how that worked out later. And then it came to crunch time and they had forgotten to do anything about it. “Write it off. Fans of the Alien franchise aren’t at all protective of their continuity. Also, I know it LOOKED like Hadley’s Hope was destroyed by Ripley on her way out, but you can act like that didn’t happen either.” They even happily spoil their own story in the game. There’s a point where we’re supposed to be surprised that our teammate Keyes has an alien in him, but all you needed to do was look down from the place you freed him to see the dead facehugger on the floor to realize that he was infested. And speaking of infested people, they also didn’t pay attention to the fact that the Xenomorphs don’t really bother attacking people that are already infested with the aliens, so why would they attack that Bella girl? Ripley got out of that on more than one occasion.

The look is also crap. The videos of people look awful and are never even trying to convey emotion on their faces. And they have the dude whose face they’re using! Why can’t you do a scan of Biehn like they do in so many other games? Hell, I’ll settle for you slapping Biehn’s face down in a Xerox machine and stapling pieces of paper to the character. The acting would be no more stiff than what you’re already showing us. They also have a pretty hard time capturing the feel of the Alien movies. The ship they’re in early on is too clean and bright for a place where a sci-fi/horror movie is supposed to be taking place. They got a little better at it later on, like when they were aboard the Derelict ship and just had to recreate the H.R. Giger look. They also were able to get the guns to look right, and you’ll be able to tell because you’ll be looking at them a lot. And though the nerd in me appreciates that they included the motion tracker, the gamer in me doesn’t like having to stare at it while being unable to shoot while holding it.

You’ll probably be shocked to find this out, but the gameplay is also not enjoyable. On the surface, it’s a standard first person shooter. With slightly more playing, you’ll find that it’s also an awful first person shooter. Too difficult in parts, and made more difficult by stingy armor and health drops and stupid AI. I understand the idea of trying to capture the feel of the movie by making the Xenomorphs very difficult in their ability to swarm you and by making you take damage if they get too close because their blood is acid. All that stuff is in the movie, so why shouldn’t it be in the game? Because it makes the game not fun. If I were in the movie, I’d probably die because Ellen Ripley is the only one allowed to survive in the world of Aliens. But why would I want to play that? The short answer is, “I wouldn’t.” That is also probably the long answer. Another issue I took was with the battle they threw in with the Power Loader. It’s a nice reference to the movies where Ripley gets into the big yellow suit to fight the Queen, but they probably should’ve made it more interesting than just having me swing wildly hoping I connected, and then wrapping it up by making me twist one of the Loader hands like a drill with no graphical reaction from the Xenomorph. And if the Xenomorphs aren’t hard enough for you, don’t worry because your teammates will probably do something stupid to get you killed. Multiple times in this game would I be going for a frag grenade kill, just to have my AI teammate run in front of me causing me to blow myself up. In fact, the only reason I found the challenges in the game difficult was because of the AI teammates. There was a challenge for never missing a shot from a rifle, which would’ve been vaguely difficult on its own, but my teammates decided that they should amp that up by getting in my way and fucking everything up.

I can tell you the same thing about both the multiplayer and the achievements: nothing. I don’t know how many achievements the game has or how easy they are because I didn’t care enough to get them. That’s one of the biggest insults I can give a game. With as big of an achievement whore as I am, I could not stomach playing this game further to get them, regardless of their difficulty. And with as bad as the single player campaign was, there’s no way they knocked it out of the park with the multiplayer. I wasn’t even willing to give it a shot.

Aliens: Colonial Marines was an expectedly terrible game. The story was either uneventful or filled with events that ignored the story set up by the movies it based itself on, it was mostly ugly, and the gameplay was frustrating. There is nothing in this game that would lead me to recommend it to you at any price. Aliens: Colonial Marines gets “We can’t afford to let one of those bastards in here” out of “This bullshit that you think is so important, you can just kiss all that goodbye!”

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Aliens (1986)


It’ll Be Dark Soon, and They Mostly Come at Night … Mostly.

Continuing onward in the series that should’ve lead up to Prometheus and I’m coming to realize that I have a bad memory.  Okay, I realized that a long time ago, but I’ve forgotten that by now.  When I got to thinking about the Alien series, I could only remember the vaguest of feelings towards them.  I remembered that I liked the first one, and I’m pretty sure that I liked the second one.  But when I got to thinking about it I began to think that the sequel may have just been pretty much a remake of the original, but this time with a bigger budget.  But that couldn’t be right, could it?  We’ll find out today in my review of Aliens, written and directed by James Cameron, and starring Sigourney Weaver, Michael Biehn, Paul Reiser, Carrie Henn, Lance Henriksen, Bill Paxton, Jenette Goldstein, William Hope, Al Matthews, Mark Rolston, and Colette Hiller.

Ellen Ripley (Sigourney Weaver) is found on her rescue vessel after drifting for 57 years in stasis.  Being one of the only survivors of the destruction of the space freighter, the Nostromo, after its invasion by an alien creature – the other survivor being her cat – is something to be proud of, but her employer, the Weyland-Yutani Corporation, quickly deflates her with tales of how her daughter died already (at the ripe old age of 66) and that she’s losing her flight license because they don’t believe her nonsense about aliens.  They start believing when a terraforming colony on LV-426 comes across the Xenomorph eggs and subsequently disappear.  A representative of the company, Carter Burke (Paul Reiser), and a Colonial Marine, Lieutenant Gorman (William Hope), approach Ripley to get her to join them in investigating the distress signal from the colony, but are met with a detailed instruction manual on where to sit, what to sit on, and which direction to spin.  Realizing that her nightmares will never relent if she hides from her fear, she begrudgingly agrees to go, so long as their mission is to kill the creatures and not study them.

Aliens is definitely the best movie in the Alien series.  And I was wrong: it’s not just a remake of the first movie, but this time with more money.  It’s similar in the basic idea, but it’s amped up and infused with plenty of things that set it apart.  It kind of changes its theme a little bit.  Alien was a sci-fi horror movie, and this one is more of a classic sci-fi action movie, but that’s not necessarily a bad thing.  Especially when the movie goes full throttle for the greater majority of the movie.  It starts off with the basic setup, which is necessary because you would desperately need to answer the important question: Why would Ripley allow herself to be taken back into this situation?  It gets answered with Ripley’s own desire to put her nightmares away by facing her fears so she doesn’t have to wake up sweaty and rubbing her boobs every night, and with her need to show that she wasn’t imagining the situation to the company that revoked her license.  Probably a little bit for the safety of the colony too.  This first part of the movie is a little slow, but it’s entirely acceptable.  Setup is necessary in the movie, so you really didn’t need to throw in the scene of Ripley dreaming that she was having one of the creatures burst through her chest, just to get a bit of an easy thrill in the early stages of the movie without actually having to commit to anything by making it a dream.  But then she gets on the ship with the roughnecks and the movie remains on a steady stream of awesome all the way through.  The look of the movie maintains its quality, and indeed amps it up in most parts.  When looking at some of the CG, I was reminded of talks when the movie Avatar came out about how some of the vehicles in that movie looked so much like the ones in this movie, those critics apparently forgetting the fact that the movies were written and directed by the same guy.  I would say one criticism I had for the look was the automated turrets.  I can understand that all movies have limits to their budgets to work around, and that might make them show exciting action scenes where turrets are blasting down hordes of aliens by only showing us the ammo count on a computer screen, but it’s also entirely possible that the movie would not have changed much at all if you just left the scene out entirely.

The performances in the movie were good, but I didn’t necessarily like all of them.  Sigourney Weaver is well on her way to making Ellen Ripley the super badass that she becomes.  She’s still not quite reached her badass potential yet though, as she still seems terrified as she’s doing the badass things she’s doing.  On the other hand, for a character to be afraid but still do the badass stuff could potentially be more badass.  Of course, she never reached the level of fear that other characters (namely Bill Paxton) did, so it’s still a cool contrast that the woman character is stronger than most of the male characters.  They also have Jenette Goldstein, who is practically a man, and I’m pretty sure she must’ve been Michelle Rodriguez’ mom or something.  And I just found out that Weaver got nominated for an Academy Award for this movie, which is just awesome, even if she didn’t win.  I also love me some Michael Biehn, and he’s the male protagonist of the movie.  This guy has had some career, even though I wouldn’t consider him a household name.  The guy was Johnny Ringo, he was the sperm behind John Connor in the Terminator franchise, and he was a couple moments of downtime away from knocking boots with Ellen Ripley.  Carrie Henn was also a great character as Newt, the little girl who survived the Xenomorph infestation.  She was naïve and cute when we were supposed to be growing attached to her, but she was also more mature than her age would suggest because of the things she had seen, like when she told Ripley that her doll couldn’t have dreams because it was just a piece of plastic.  Paul Reiser was a very unlikeable character, but that’s what he was supposed to be.  He was likeable on the surface, but a giant piece of shit underneath, and I was thrilled that he got what was coming to him.

Though the first movie was great for its minimalist approach, Aliens takes the same premise and pushes it over the top with some great action, great characters, and the fantastic performances to pull it off.  I would say this movie is easily the best movie in the Alien franchise, which says a lot because Alien was a great movie itself.  Both Alien and Aliens are required in any respectable movie collection.  Aliens gets “My mommy always said there were no monsters – no real ones – but there are” out of “I like to keep this handy … for close encounters.”

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