Lego Marvel Super Heroes (2013)


The (Hopefully Temporarily) Best Game on the X-Box One!

Lego Marvel Super Heroes (2013)I’ve had my Xbone for a few months now and thus far I’ve been fairly disappointed with what it has to offer.  Not as a system itself; that has been fantastic.  What disappoints me is the lineup available for my next gen system.  I’ve played a few games on the system already and have found the results typically mediocre.  The game I’m reviewing today has been available since the system’s launch, but I’ve never felt it was quite worth its price.  That was until my friend Bob, the Mayor of Krunkytown, told me that I needed it.  Well, you don’t argue with a mayor and so I went out and purchased Lego Marvel Super Heroes, developed by TT Games, published by Warner Bros. Interactive Entertainment, and starring the voices of Stan Lee, John DiMaggio, James Arnold Taylor, Clark Gregg, John Eric Bentley, Dee Bradley Baker, Roger Craig Smith, Troy Baker, Fred Tatasciore, Nolan North, Laura Bailey, Kari Wahlgren, Travis Willingham, and Phil LaMarr.

It would probably be too hard to go too in depth with the story of this game.  Not because it’s particularly complicated, but because I would have to list too many damned names.  The quick break down is that a bunch of supervillains are getting together to steal cosmic bricks in order to build the “Doom Ray of Doom” to defeat Galactus (John DiMaggio) the World Devourer in hopes that it will make the people of Earth fall in line and worship their saviors.  Little do they know that they are being played by the Asgardian God of Mischief Loki (Troy Baker), who intends to harness the power of Galactus to destroy Earth and Asgard.  But Marvel comics doesn’t just make villains, do they?  HELL NO!  AVENGERS ASSEMBLE!!  …And a lot of other heroes too!

This is hands down the best game available on the Xbone.  That title is made much easier to achieve by having only 20 other titles to compete with, but that does not take much away from the acclaim.  I’ve always been fond of the Lego series.  I’ve never connected with them too drastically, but they’re typically cute and fun and they just keep getting better.  Some of their properties that they’ve made into Lego versions haven’t interested me too much, but this is Marvel.  Of course I’m in!  And it’s the best Lego game I’ve played.  The story is nothing too spectacular.  It’s basically just a “heroes save the world” deal.  Actually, it’s pretty much the story of Fantastic Four: Rise of the Silver Surfer.  That’s really all it needs to be though.  What I appreciated about it is the funny little moments they can install into the story.  I still think I liked them better when they couldn’t talk because they were pretty good at adding comedy without it.  But they’re not too shabby with dialogue either.  Having Hulk yell, “HULK SMASH UGLY SIDEBURNS!” when he meets Wolverine is pretty funny.  They also used Nick Fury in some hilarious ways.  Though he had nothing to do with the game, the character of Nick Fury is typically played by Samuel L. Jackson, and Traveller’s Tales used that for some comedy that would be well over the heads of the children that might typically play their games, making some nice references to Pulp Fiction and Snakes on a Plane.

One of the things I appreciated the most about this game was the fan service.  They referenced everything they could think to reference from the Marvel universe, and more specifically the Marvel movies.  There was a part where the Hulk punches the Green Goblin as he punched Thor in the Avengers, Thor arrives into the game like he does in Thor: The Dark World and even in a similar setting, the Put Up Your Dukes level is right out of X-Men Origins: Wolverine, one of the times you rescue Stan Lee is a reference to when he drank the infected juice in the Hulk movie, the chess set where we find Stan at one point might be a subtle reference to his cameo in the Avengers, and the game even has a mid-credit sequence like the greater majority of comic book movies.  Also, there are achievements for doing the Fastball Special (throwing Wolverine at an enemy as Colossus) and for having Captain America and Human Torch on the same team (because both are played by Chris Evans in the movies).

Now, all of those references could not have been recognized if it were not for some extreme levels of nerdiness.  That nerdiness also caused a few problems with this game.  At one point, Gambit stops the Juggernaut dead in his tracks by dropping a chandelier on him.  As big of a fan of Gambit as I am, that just doesn’t happen.  Once the Juggernaut starts moving, nothing can stop him!  He’s the Juggernaut, bitch!  Also, why is the X-Men airplane called the X-Jet now?  Is it not still the Blackbird?  And since when is the X-Mansion on the island of Manhattan?!  I also had a lot of problems arise from what the characters were able to do.  First of all, Spider-Man has genius-level intellect.  Why do I have to switch to that lame ass Mister Fantastic in order to use a control panel?  And while we’re on the subject: I know you probably felt the need to make Mister Fantastic seem useful, but since when can he turn himself into complex machines like an electric screwdriver?  That doesn’t even make sense!  …The rest of the game is perfectly logical to me though…  I also thought Mystique should’ve been more useful.  She can basically just sneak past things.  Shouldn’t she at least be able to turn into people with claws to use the claw switches?  She turned into Wolverine and had claws in the first X-Men movie!  I also didn’t like that Jean Grey didn’t have the special senses to detect switches like Spider-Man and Wolverine.  How does that make sense?  She has EXTRA Sensory Perception!  That’s like two more sensories!  And even worse, how can she take fire damage when you pick the version of Jean Grey that’s the Phoenix?  She flew into the Sun as the Phoenix!  And how does Iron Man get frozen?!  He fixed that icing problem in Iron Man 1!  And how does Magneto not fly?!  I AM THE KING OF NERDS!!

Admittedly, the look of the game doesn’t quite live up to next gen expectations.  It looks about as good as recent Lego games have on current/previous gen consoles.  It’s the look they’re going for and I don’t really knock it for that.  It’s kind of for kids, so it’s supposed to have a really colorful and not necessarily photorealistic look.  Also, it’s a Lego game.  How do you go photorealistic with that?  And this one is different from any others I’ve played because they let you play around in a sandbox Manhattan between story missions, and that is just fine by me.  I got to jet through the streets as Iron Man and the Silver Surfer!  Although I was a little bit bothered that the Silver Surfer’s flying sounded a little like a vacuum cleaner.  Is he the Silver Maid or something?  I thought all maids were brown!  BOOM!

The game is really fun and kept me interested right up to the point where I got 100% on the achievements.  I can’t really keep wasting time on a game when I’m not getting no chievos no more!  There were a couple of minor problems with the game.  Sometimes the camera didn’t want to play along, or more accurately to let you see what you were playing.  I also had a common problem where my character would choose to target my ally relentlessly when I was surrounded by enemies.  I also got irritated in the first level because they kept putting up reminders when I was the Hulk that I could hold Y to turn back into Bruce Banner.  Why would I ever want to do that?  You realize that I’m currently the Hulk, right?

Lego Marvel Super Heroes is currently my favorite Xbone game by leaps and bounds.  It’s not hard to do when everything else on the system turned out to be okay at best, but the game is still entirely enjoyable.  The story is simple but peppered with some enjoyable humor, the game looks good though not quite next gen quality yet, and it’s lots of fun to play.  I got hours of enjoyment out of this game and lost track of most of those hours after I started playing and realized shortly after that it was 4 in the morning.  And it’s an easy 1000 achievements for you achievement whores like me.  Don’t try to act like you’re too adult to enjoy this game!  It’s fun for the whole family!  Lego Marvel Super Heroes gets “Excelsior!” out of “I’m still hungry!  I need something to eat!”

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Injustice: Gods Among Us – Ultimate Edition (2013)


It’s Not What I’m Doing … It’s What I’ve Done.

Injustice: Gods Among Us - Ultimate Edition (2013)You could say that my sister has a bad habit of picking the worst game from my Christmas list to get me as a present.  I prefer to think that she has a gift for it, and that the bad habit is my naiveté for assuming I’ll like so many games.  If you’re up to date with my reviews, you’ll know that two years in a row my sister has given me a game that made it into my worst games of the year.  Last year was Twisted Metal, but this year she got me Injustice: Gods Among Us – Ultimate Edition, developed by NetherRealm Studios, published by Warner Bros. Interactive Entertainment, and starring the voices of George Newbern, Kevin Conroy, Adam Baldwin, Susan Eisenberg, Richard Epcar, Phil LaMarr, Neal McDonough, Joey Naber, Khary Payton, Mark Rolston, Tara Strong, Alan Tudyk, Stephen Amell, Troy Baker, Grey DeLisle, Jennifer Hale, J.G. Hertzler, Nolan North, and Fred Tatasciore.

In an alternate reality, the Joker (Richard Epcar) tricks Superman (George Newbern) into killing Lois Lane and destroying Metropolis, sending Superman off the handle to the point where he kills the Joker and establishes a new world order as the High Councilor.  In our reality, the Joker’s plan did not succeed, but did send the heroes from our world over to the other one, where they must join Batman’s (Kevin Conroy) insurgency and try to take down Superman’s regime.

There must be some sort of mistake.  I seem to not have taken any notes on the story of this game.  Of a fighting game!  They’re always so story-driven!  This game didn’t have a bad story (especially when you compare it to other fighting games), but it was fairly forgettable.  I guess I didn’t take any notes about it because it didn’t really make any impact on me one way or another.  It didn’t impress me as being particularly well-written, and I didn’t think of jokes to tear its shittiness apart.  It was roughly as good as any of those straight to DVD DC or Marvel movies.  Take that for what it is.

The thing that really makes or breaks a fighting game is the gameplay.  The problem with that when it comes to me reviewing them is I don’t really like fighting games.  I was interested enough to complete the story and beat the game with a couple of the individual characters to see their specific endings, but as with all other fighting games, once I hit that wall of boredom I hit it hard.  When I reach boredom with a fighting game, there’s no taking a break and coming back to it; I’m out.  Returning to the game is extremely painful at that point.  This game controls like most of the newer Mortal Kombat games.  There’re some punches and some kicks, a few special movies, and a super move for each character.  Nothing revolutionary.  I do like the fighting games that allow you to transition between different sections of the same level by knocking your opponent off of an edge, and this game does that as well.  Of course, once you’ve seen it once you can pretty much put a check mark behind that ‘cause it’s just going to be the same thing over and over.  There were a couple of notable changes to the fighting game mechanics that I noticed.  The first was the health bar system.  Unlike most fighting games that give each character a full health bar for each round, you’re given two from the beginning but do not get full health when you knock out one of the enemies’ health bars.  I actually liked this because it inspires you to do good all the way through as opposed to getting a fresh start because you just got KO’ed.  The other thing I noticed was the Wager system, which I hated.  It basically just gives the opponent the chance to prolong the battle by sacrificing their super bar.  They’re about to die, so they’re not going to need it, but you may have if you were trying to finish the game spectacularly with a super move.  Instead, they wager their entire super bar every time and you have the choice to either sacrifice your ability to do your super move or let them win, damaging you or healing them.  It just seemed like an unnecessary annoyance.

The characters were pretty good in the game.  It’s basically every notable character from DC comics, at least as far as I know.  I’ve never been that big of a fan of DC, but I certainly couldn’t think of anyone else from that universe that I would care to see in the game.  That basically means that Batman is in the game.  But I also resented Batman because they changed his default costume and made it look lame.  Thankfully, that could be repaired with alternate costumes, but you couldn’t fix how lame his super move was.  He basically just jumps up into the air and hits the opponent with the batmobile.  This is Batman we’re talking about!  Stupid ass Aquaman stabs the guy with a trident, hits them with a giant wave, and gets them eaten by a giant shark!  Wonder Woman’s super also sucks because it makes her seem like she needs help because she basically gets her Amazons to come in and beat your opponents ass.  It would’ve been less lame to involve that stupid invisible airplane she used to have.  But there were lots of characters to choose from, and even more because I got the Ultimate Edition.  That means I had even more characters to not care about.  Like Zatanna.  …Yay…

Injustice: Gods Among Us was a decent enough game for those who like fighting games, especially the Mortal Kombat games.  Unfortunately for it, this review was written by me.  I’m not that big of a fan of DC and I’m not that big of a fan of fighting games.  Kind of makes you wonder why I asked for this game in the first place, doesn’t it?  Well I am a complicated individual, but I will not complicate my review any more than I need to.  If you like DC and fighting games, buy it.  Otherwise, skip it.  Injustice Gods Among Us – Ultimate Edition gets “There is no justice!” out of “You could feel the love, right?”

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Darksiders (2010) and Darksiders 2 (2012)


It’s Not Death That You Should Fear

Darksiders (2010) and Darksiders 2 (2012)Recently, I’ve been trying to think of ways to make it easier to accomplish these reviews; things to make my reviews easier. It’s occurred to me that most critics review one episode of a TV show at a time, whereas I review entire seasons in each review. Well I put out a lot of reviews, and should spread those out so I can get more reviews out of one DVD set. …That being said, today I’m reviewing two games in the same review. I don’t know why, but even as I already own Tomb Raider and know of the existence of Bioshock Infinite, I decided now was the time to play two games in the same series that only ever vaguely interested me. I own the first one because I bought it used for $20, and I could borrow the second one from my friend Hookah, but there was clearly no reason to be playing this instead of Tomb Raider. Either way, I felt like I had to, so I did. Here is my review for the Darksiders series. Darksiders was developed by Vigil Games, published by THQ, with designs by Joe Madureira, and with the voices of Liam O’Brien, Mark Hamill, Phil LaMarr, Troy Baker, Moon Bloodgood, Lani Minella, Vernon Wells, Keith Szarabajka, J.B. Blanc, and Fred Tatasciore. Darksiders II includes the voices of Michael Wincott, Simon Templeman, André Sogliuzzo, Claudia Christian, Phil Proctor, Barry Dennen, Jamieson Price, Jessica Straus, and Nick Jameson.

For all my atheist readers, Heaven and Hell do not get along. In fact, one could say that they are at war. And Earth is often caught in the middle of that war. A balance is maintained by a group called “The Charred Council (Fred Tatasciore)” using the Four Horsemen of the Apocalypse – War (Liam O’Brien), Death (Michael Wincott), and for some reason Strife and Fury instead of Conquest and Famine. The balance is broken and war breaks out on Earth, and War awakens to restore the balance, but alone and depowered because the necessary paperwork was not filed to summon the Horsemen, so he is defeated by a demon called Straga (Troy Baker). The Charred Council accuses War of jumping the gun and bringing on the destruction of humanity, but War demands a chance to prove his innocence. They agree to send him back to Earth, bound to an annoyance known as The Watcher (Mark Hamill) and still depowered, to give him the chance to find out who was behind his premature evacuation.

In a fairly chronologically confusing setup, we now play as Death, who has set his sights on clearing his brother’s name by reviving humanity using the Well of Souls. I guess this part takes place just after War goes to Earth and gets defeated, so we’re playing this part in the several hundred years while War is talking to the Charred Council. Death first goes to the Crowfather (Keith Szarabajka) – who is NOT Bruce Lee – to find out what he must do, but Crowfather is all bitchy because Death made him carry around an amulet filled with the souls of the Nephilim who didn’t turn out to be Horsemen material and were then killed by the Horsemen. Death then goes to the Forge Lands, and finds that a lot of the realms are being taken over by this Corruption stuff that is kind of Death’s fault because it’s all caused by this guy named Absalom (Simon Templeman) that Death killed a while ago.

These games were fine for what they were, but there were issues to be had with them. None of these problems were really with the story … because I wasn’t paying that much attention to it. Well, I was paying attention to it, and I even played the game twice, but it was fairly inconsequential. I like a game that incorporates the Four Horseman. I’ve had a fascination with them ever since I first learned about them … in Marvel comic books. Of course it wasn’t in the Bible! I ain’t reading that thing! But that also means that I was thrown off because the Four Horsemen in this game didn’t include Pestilence and Famine, which wasn’t even accurate to the Bible that says it was Conquest and Famine they changed for their game. But Conquest doesn’t even seem to fit into the group, so I’m okay with him being gone. And Famine and Pestilence would just be sickly and frail, so they probably wouldn’t fit this game either. But the biggest problem of all is how little sense Death makes in Darksiders 2. How the hell is Death’s ultimate goal in the game to bring all of the humans back to life? Someone needs to change his fuckin’ name before trying that bullshit.

I really appreciated the look of this game, and mostly because the creative direction was left in the hands of my favorite comic book artist: Joe Madureira. This guy’s art is the bomb! I literally have one of his pictures as a poster on my wall AND as the desktop of my computer. So I love the artwork that created the game, but I did feel that the atmosphere of the first game didn’t really fit the theme of the game. It seemed a little too bright and almost cartoony while they were going for a darker theme. There were levels that seemed to reflect it better – such as the spider level – but the greater majority felt like they should’ve been darker. War definitely benefited from Madureira’s artwork because he loves to make heavily armored and intricate characters, and that fit the look of War really well. But then Darksiders 2 comes around and Death feels like a topless member of Slipknot. But aspects of Death can be changed, which is something that’s a little problematic for me. Part of me appreciates it when the gear I change actually changes the gear being carried by my character, but another part of me hates that my logical side needs to have the best equipment on while the artistic side of me wants my character’s gear to match and look badass.

Okay, the biggest annoyance I had with the game all came from the gameplay. The gameplay itself could be boiled down to your basic hack-and-slash game, which is fine by me. It’s a solid stress relief to hop into a mindless game and beat the shit out of your X button. The problem I had with both games was how much they flat out stole from other games. I had heard a little about this stuff before I even played the game. I was told that it was very similar to God of War meets Zelda, which is definitely true. Hack-and-slash games all kind of feel like God of War, and some of the music in the first game felt like it was taken right off the soundtrack. And the puzzles were vaguely Zelda, but the maps were EXACTLY Zelda. They even have the skull to indicate where the boss is located. But the thievery does not stop there. They have a portal gun in the game! It’s not a gun, but it is stolen straight out of Portal. The portals are even blue and orange! You can’t just call it a Voidwalker and fool me, Darksiders! And the Abyssal Chain is straight up the hookshot from Zelda. At least for Darksiders 2 they changed it enough by making it a spectral hand that Death reached out with. They have an aerial battle where War rides a griffin that feels very Starfox as well. Darksiders 2 changed the gameplay a lot, but they did not change the amount that it was all stolen. Instead of your basic hack-and-slash, it became more of a Diablo-esque dungeon crawler, where you were rewarded with loot and gold instead of the God of War-style soul orbs. This was also a bummer because you could often get better gear from fighting random weak creatures than you could from surviving 100 levels of the Crucible, or 10 levels of the Soul Arbiter’s Maze. Then, they decided they needed to get some quality platforming in their game. What better place than Prince of Persia? They had all the wall running that helped the Prince of Persia games be so good, but lacked the polish that made them great. And the big colossus boss battle was pretty reminiscent of Shadow of the Colossus, appropriately. I actually got to the point with these games that I was thinking that I had not played enough games to accurately pick out every game that they were stealing from. The biggest annoying power wasn’t actually stolen from anything, but it was annoying for an entirely different reason. You’re not able to enter the realm of the spider people until you get the ability to make your horse – Ruin – run between two pillars to cross a chasm. The reason I found this annoying was that this was the ONLY TIME YOU EVER USE THIS POWER! What a fuckin’ waste!

The achievements in these games weren’t that bad. I was able to get all of them in both games. They weren’t easy, but plenty were annoying. They both did a lot with collectables which means you’ll be wandering around the maps over and over. Darksiders 1 even had one that was for riding a certain amount on horseback, which meant I spent a lot of time running around in circles on horseback since I didn’t do nearly enough normally. You’ll also probably want to play the game twice to get all the achievements, which makes it much easier while also making it take more time. But the most annoying achievement is the one you get for just getting the portal ability in Darksiders 2, because they called it “I can has cake.” Come on! You’re not even trying to mask that you steal from other games!

Darksiders and Darksiders 2 were decent enough games with next to no story, fantastic art design by Joe Madureira, and some fun and mindless hack-and-slash action. The biggest problem I took with the game was how clearly and blatantly they assembled their game with the cobbled parts of better games. I just don’t know if I can call this game worth buying. It’s okay, but there are better ways to spend your money. If you can get them super cheap, or if you can rent or borrow them, they’re decent enough to play if you have nothing else to play. Darksiders and Darksiders 2 gets “You would fight this war alone?” out of “The greater risk is to do nothing.”

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Evil Alien Conquerors (2002)


I Had No Dream!

Another request of a movie I had never heard of, but this time it came from my friend Gristle.  With no clue what I was getting myself into, I first went to Netflix and was happy to find this movie available for Netflix streaming, keeping me from having to get out of my chair to find it.  And when I started watching it, I found myself even more delighted to find out this movie stars a great many people that I find hilarious, but who have not necessarily made it in the mainstream.  I was excited to see what the combination of a large number of funny people might bring me.  What they brought me was Evil Alien Conquerors, written and directed by Chris Matheson, and starring Diedrich Bader, Chris Parnell, Mike McShane, Tyler Labine, Michael Weston, Tori Spelling, Nicole Robinson, Elden Henson, Beth Grant, Phil LaMarr, and Martin Spanjers.

It may surprise you to find out that this movie is about two aliens who are evil and are attempting to conquer Earth.  These two aliens, My-ik (Diedrich Bader) and Du-ug (Chris Parnell), are sent to Earth by their leader, the mighty Rabirr (Mike McShane), and his emissary Vel-Dan (Phil LaMarr) and ordered to behead all of the Earthlings in two days, in preparation for the coming of the 100 foot tall Croker (Tyler Labine).  They are the second group to be sent to Earth, since the first group disappeared after a teleporter failure.  But that has been fixed … mostly … probably.  They’re sent to Earth, but their powerful swords are accidentally turned into swords the size of toothpicks by the teleporter.  This does not matter, because they are so much more powerful than the weak Earthlings.  They quickly meet Kenny (Michael Weston), who takes them in and offers them shelter and help in taking over the world.  But the two aliens quickly find that they are pretty ineffectual when it comes to conquering planets.  Can they accomplish their mission in time, or will they too face the wrath of the mighty Croker?

This movie takes a potentially funny premise and some usually funny actors and make a fairly lackluster film.  It’s a comedy, but it seems to just take a fairly thin premise and stretch it very thin, without actually doing that much funny stuff in between.  I’m sure we’ve all seen a film or two about aliens coming to Earth, and the hilarious contrast between the two cultures.  The aliens in this movie introduce themselves as evil alien conquerors and quickly decide what manner of death that person will meet.  They also quickly become infatuated with Smirnoff Ice, Sun Chips, and the band Supertramp.  Take these jokes, rince and repeat, and keep doing so for about 50 minutes.  When at that point you decide the audience is bored, reintroduce the giant Croker, but have him be shrunk down to regular human size, but have him refuse to admit that he’s now smaller.  That will fill the rest of the movie.  They try to get a lot of mileage out of absurdity and quirkiness, but none of it ever reached a point that made me laugh.  I didn’t hate watching it, I just didn’t laugh.

I like the greater majority of the actors in this movie, but I feel like they just didn’t have that much to work with.  Either that, or most of them were just let off the leash and needed to be corralled into funniness a little better.  I’m a huge Diedrich Bader fan.  He’s made a misstep or two (Meet the Spartans), but I generally at least like him in everything I see him in.  Office Space, Jay and Silent Bob Stirke Back, even the Beverly Hillbillies movie.  In this movie, he didn’t do much for me.  Chris Parnell suffers from the same perception from me as does Bader: I’m just not convinced that they should be leads in a movie.  Both are awesome as background comic relief.  Remember Parnell in Anchorman?  Hilarious!  I first fell in love with Tyler Labine when I saw him in Zack and Miri Make a Porno as the drunk guy that walks into the middle of a porno shoot.  I liked that whole movie, but that one small part sticks in my mind as the funniest part.  In this movie, however, he was just way over the top as Croker, which can work sometimes, but in this instance just worked on my nerves.  Sadly, the same stuff can be said about most of the cast.  I thought they were hilarious in other things.  What happened here?

I don’t mean to beat up on this movie too much.  It’s not a horrible movie by any stretch of the imagination, but it did not connect with my sense of humor at all.  I thought it was quirky, but a little boring and they stretched the premise way too thin.  It’s available on Netflix streaming, so you can give it a shot yourself if you like.  My friend Jesse generally has a good sense of humor, and I assume he liked this movie if he recommended it to me, so maybe it will connect with you better than it did with me.  A lot of people liked Napoleon Dynamite, after all, but I despise that movie.  Give it a go sometime, see if you like it.  But, for me, Evil Alien Conquerors gets “You will die painlessly!” out of “They are imbued with Kabijjian magnificence!”

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Rage (2011)


Oh, I’ve Got Some Rage Now…

I was very excited to get my hands on this game since the moment I heard about it.  id Software has been one of my favorite developers since Wolfenstein in 1992, though they really stuck with me with Doom.  Quake was also a very good game.  When I heard that they were developing another game, I was already on board.  I saw a lot about it at E3, talking about the fact that all of their environments are hand painted and not just a random texture generator.  When it finally came to the store shelves, I didn’t buy it.  It was a busy holiday season for gaming and funds were tight.  But when it went on sale on Black Friday, the time had come.  This game is Rage, developed by id Software, published by Bethesda Softworks, and includes the voice acting talents of John Goodman, Dee Bradley Baker, Nolan North, Phil Lamarr, Tara Strong, and Claudia Black.

In the year 2029, an asteroid strikes the planet, killing a large amount of people.  The remaining people in the wasteland have huddled together in communities.  Some of them are just regular people, some of them are bandits preying on those regular people, some of them are mutants preying on anything.  There’s also an ominous authority figure called … what was it? … Oh yes, the Authority.  And, of course, there’s a resistance against them with the equally as clever moniker, the Resistance.  We play as a person that emerges from an Ark, buried deep underground and kept in cryostasis for 106 years.  We emerge and are greeted by a member of the Ghost clan (a group of violent bandits that look like Quan Chi from Mortal Kombat), but saved by Dan Hagar (John Goodman).  From this point on, we help people around various towns with their odd jobs to gain reputation in those towns.  Eventually, we join the Resistance and take on the Authority, who is hunting us because Ark Survivor’s apparently have access to something they want.

I was fairly devastated by this game, but the majority of the reason will be in the next paragraph.  This is a pretty classic first person shooter with not much by way of gameplay to separate it from the pack, but id Software arguably created the genre, so it’s all pretty smooth and comfortable.  They don’t add much of anything to the gun types.  They have the standard machine guns, pistol, shotguns, but they do add a boomerang type device called a Wingstick.  You could toss this out, get a decapitation, and have it return to you.  The weapon was nice enough, but it became pretty useless later in the game when it would only knock the enemy’s helmet off and allow them to keep shooting at you.  The enemies varied in type and look a large amount, ranging from bandits dressed like indians, bandits in armor, and the robotic, heavily-armored Authority.  Each one looked pretty different, and also moved different.  The mutants would run along walls and roll, making them difficult to shoot.  Part of the problem with this game is a problem I’ve had with other FPS games in recent history: the headshot.  There was a time when the headshot was all you needed to take out the regular enemies.  This first began to change when Dead Space came out, touting their strategic dismemberment and how a simple headshot would not be all it took to defeat your foes.  But I liked the headshot.  You have to be pretty good to get the headshot and you should be awarded for it.  This game makes the headshot pretty insignificant since most enemies are armored and a headshot would mostly just remove their helmet.  I want headshots to have their power back!  Especially since this game had a crossbow that the game claimed would help you get into locations with stealth, but without being able to one-shot kill your enemy with a headshot, a crossbow shot to the head just gets their attention and they start shooting, throwing stealth out the window.  The look of the game is pretty glorious.  Though you occasionally need to wait a beat or two for them to load up fully, you can see that they took the time to paint these textures.  The environments are ugly, but beautifully executed ugly.  What should you expect of the environments in a post apocalyptic game?  The game is kind of open world, allowing you to leave a town and drive around the wasteland a little, but there are certain paths to take and no real reason to do it unless you’re on a mission, so that turns it more towards linear.  The level maps repeat fairly frequently, but they make you take different paths through them and that keeps them fairly fresh.

::SPOILER ALERT::  It’s not much of a spoiler alert actually.  I won’t spoil the ending of this game because there wasn’t one.  I was playing through the second disc of the game, doing what felt like an average mission that might be closing the third act.  I get to the top of this structure, press a button, fight off mutants, press a button, fight off mutants, and then press the final button and … um … wait a second?  Where’d it go?  They completely forgot to write a ending.  You press that button, a cinematic plays of arks popping out of the ground, and the credits started playing.  For joking purposes, I half thought about stopping my review abruptly right about now, but then I realized how annoying that would be, which is something the people that made Rage didn’t realize.  It felt like it was rushed to completion, but I never saw the demand for this game reaching such a boiling point that they should decide to release it before it was finished, or crap out some really lackluster ending.  So why?  If you had the time, use it to make the game amazing.  Everything else in the game worked very well, but the ending was so disappointing that it tarnished my memories of the rest of the game.  ::END SPOILERS::

There is apparently multiplayer to this game as well, but the ending made me so angry I didn’t even look at it.  From what I can gather, it takes the mildly entertaining vehicle combat used during trips from one location of another in the game and makes you face off with others.  I don’t know, and I don’t care.

It’s not possible to call this game a complete loss.  It’s a gorgeous looking game with some of the tightest shooting mechanics you can find, as well as enemies that give an added degree of challenge with their acrobatic maneuvers.  It’s a completely satisfying game that you will really wish they had finished.  The ending is just so rushed and crappy that it makes me feel like I just wasted my time.  But I didn’t.  I say this game is worth a rental, but know what you’re getting yourself into by the time you reach the game’s end.  Rage gets “…

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Pulp Fiction (1994)


And You Will Know My Name is the Lord When I Lay My Vengeance Upon Thee.

I sometimes get worried when I start a review after watching a movie that caused me to take almost no notes whatsoever. This usually doesn’t happen when watching a crappy movie because I think of lots of jokes to take down during those; this mainly happens during good movies. What is there to say about a good movie? Well, let’s find out. This movie was suggested by my friend Chris, a young crippled boy who probably submitted his request through the Make A Wish Foundation. Or he posted it on my Facebook page. Either way, this movie is a classic movie, much beloved by many people I’ve spoken to about it. As with most movies with such a pedigree, it took me a while to see it for the first time, but once I had, I loved it and bought it on DVD. When it was requested, I busted out that bad boy and sat down to write what you are presently reading. This movie is Pulp Fiction, written and directed by Quentin Tarantino, and starring John Travolta, Samuel L. Jackson, Uma Thurman, Ving Rhames, Bruce Willis, Tim Roth, Amanda Plummer, Eric Stoltz, Rosanna Arquette, Maria de Medeiros, Harvey Keitel, Peter Greene, Duane Whitaker, Alexis Arquette, Steve Buscemi, Kathy Griffin, Phil LaMarr, and Christopher Walken.

This here is a difficult movie to summarize, and even more without spoilers. So there will be spoilers, but I’m going to try to do this chronologically. Two hit men, Vincent Vega (John Travolta) and Jules Winnfield (Samuel L. Jackson), go to an apartment to pick up a briefcase with mysterious, shiny contents. They kill the people in the apartment and leave with their informant, Marvin (Phil Lamarr). On the drive, Vincent accidentally shoots Marvin in the face. They go to Jules’ associate’s, Jimmy’s (Quentin Tarantino), house to clean up the situation, but his wife, Bonnie, is coming home and they need to get it done by the time she arrives. The Wolf, Winston Wolf (Harvey Keitel), is called in by their boss, Marsellus Wallace (Ving Rhames). He takes care of the situation and Vincent and Jules go to breakfast. Here, they get involved in a hold-up at the restaurant by Ringo (Tim Roth) and Yolanda (Amanda Plummer). Because Jules is reluctant to give up Marsellus’ case, it devolves into a Mexican standoff between the four. Jules defuses the situation and Vincent and Jules take the case back to Marsellus. Here, they see Marsellus paying off boxer, Butch (Bruce Willis), to take a dive in his fight. After turning over the case, Marsellus asks Vincent to take his wife, Mia (Uma Thurman), out for dinner that night to occupy her. He does, they have a nice night of dinner and dancing, and he returns her home. While he’s in the bathroom, Mia finds a baggie of heroin in Vincent’s jacket and snorts it, mistaking it for cocaine. She immediately overdoses and Vincent must rush her over to the house of his drug dealer, Lance (Eric Stoltz), and his girl, Jody (Rosanna Arquette). They are able to revive her by administering an adrenaline shot directly into her heart. Later, Butch does not take the dive in his match. Instead, he kills his opponent in the ring. His intention is to take the money and his girlfriend, Fabienne (Maria de Medeiros), and run away. But Fabienne has forgotten his watch, given to him as a child – along with a disturbing story of a POW camp and anal storage of said watch – by Captain Koons (Christopher Walken), who was in the POW camp with Butch’s father. Butch returns to his apartment for the watch and kills Vincent, who was there looking for Butch. On the way back to Fabienne, Butch sees Marsellus in the street and hits him with his car. Marsellus chases Butch into a pawn shop owned by Maynard (Duane Whitaker), who stops Butch moments from killing Marsellus. Maynard knocks out Butch and Marsellus. They wake up to find themselves tied to chairs with ball gags in their mouth. Maynard called in his buddy, Zed (Peter Greene), and they decide to rape Marsellus. Butch escapes but decides to go back to save Marsellus with a katana. Marsellus tells Butch to never come back to LA, which he happily does with Fabienne.

That is basically the entire movie, condensed to a paragraph. You get a two and a half hour movie out of that by filling it with lots and lots of dialogue. Normally, this would make for an excruciating movie, but this is written by Quentin Tarantino. Much like the oft-mentioned Kevin Smith, Tarantino is an expert at taking scenes where nothing is happening beyond people talking, and that conversation has nothing to do with moving the story along, but make it super compelling so you don’t mind or get bored. The dialogue is definitely the most appealing part to this movie, but that is not to say that the story should not be lauded. Take out all the dialogue and you’d still have a good movie, but not a great one. It’s funny in a lot of parts, dark and violent all over the place, and always intriguing. Though it works in this movie, I’m generally not a fan of the movies being shown out of order. In this movie, it’s fine, but it also makes it a little hard to follow the order of things. But now I’ve written it down in chronological order, so all is well. As with most Tarantino movies, the music is fantastic as well. He loves to throw in those old songs, most of which probably wouldn’t be remembered now were it not for him. Take Miserlou, for example. I like the song, but there is no way I would know that song if it weren’t for this movie.

The acting is pretty much all the way perfect in this movie. John Travolta was a quiet badass who remained calm throughout the greater majority of the movie, even with Bruce Willis pointing a gun at him moments before his death. The only time he lost his shit was when Uma Thurman was dying in front of him, and that was more about getting killed by Marsellus than it was about her death. Samuel L. Jackson was really intimidating at most parts of this movie, more so when he was staring a gun down it’s barrel in the restaurant and when he was quoting the bible at people he was about to kill. “I’m sorry. Did I break your concentration?” Priceless. Uma Thurman was probably as hot as she’s ever been in this movie, and very real as well. I’m not usually one to dig on Uma for whatever reason, but something about that hair do worked for me. Ving Rhames was a great, powerful character in this movie that had that power taken away by a good ass-raping. And he reacts to that much as I assume I would: with a shotgun blast to the rapist’s penis and a threat against anyone who may mention it ever again. I could go through everyone in this movie, but I’ll have the same thing to say about every character from the biggest to the most minor: very real, very good. I think the person that impressed me the most was right in the opening scene of the movie: Amanda Plummer. She comes off first as a sweet lady out to eat with her boyfriend, talking innocently about robbery possibilities. When it’s time to bust out the guns and rob the joint, she is frightening as hell. And later, when Roth has a gun pointed at him, her tough persona cracks drastically as she is terrified she’s about to lose her man to this endeavor.

No surprises here, people. If you’re looking to be shocked by my reviews, keep walking. But I can’t hate on every movie, people. I like stuff too! WHY DON’T YOU GET OFF MY BACK!?! …Sorry. Anyways, great story, fantastic dialogue, and amazing performances land this movie firmly in position for you to own it. Everyone either does or should. So go get it or watch it. Pulp Fiction gets “I want that trophy, so dance good” out of “I don’t need you to tell me how fucking good my coffee is.”

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